godot/scene/animation
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp thirdparty: Cleanup after #38386, document provenance and copyright 2020-05-11 14:50:06 +02:00
animation_blend_space_2d.h
animation_blend_tree.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_tree.h
animation_cache.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_cache.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_node_state_machine.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_node_state_machine.h Added new method to replace an already added node to the animation state machine 2020-03-16 17:42:29 +01:00
animation_player.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
animation_player.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
animation_tree.cpp [Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
animation_tree.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
root_motion_view.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
root_motion_view.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
tween.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
tween.h Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00