mirror of
https://github.com/godotengine/godot
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1f6f364a56
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. |
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.. | ||
export | ||
app.cpp | ||
app.h | ||
context_egl_uwp.cpp | ||
context_egl_uwp.h | ||
detect.py | ||
joypad_uwp.cpp | ||
joypad_uwp.h | ||
logo.png | ||
os_uwp.cpp | ||
os_uwp.h | ||
platform_config.h | ||
SCsub | ||
thread_uwp.cpp | ||
thread_uwp.h |