godot/platform/uwp
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
export Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
app.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
app.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
context_egl_uwp.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
context_egl_uwp.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
joypad_uwp.cpp Update game controller enums. 2020-05-13 10:33:32 +01:00
joypad_uwp.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
os_uwp.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
thread_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00