godot/drivers/gles3
Rémi Verschelde 1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
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effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Handle 0 exponent in float/half conversion for OpenGl 2023-02-08 20:41:44 +01:00
storage Merge pull request #69001 from dzil123/fix_rendering_checks 2023-02-13 21:07:05 +01:00
rasterizer_canvas_gles3.cpp Store blend mode between CanvasItems to preserve batching 2023-02-13 14:46:26 -08:00
rasterizer_canvas_gles3.h Remove cap on number of items drawn in frame in 2D gl_compatibility render 2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer 2023-02-03 23:28:41 +01:00
rasterizer_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
rasterizer_scene_gles3.h Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00