mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
e8a435c8cd
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
/*************************************************************************/
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/* project_manager.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_MANAGER_H
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#define PROJECT_MANAGER_H
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#include "editor/plugins/asset_library_editor_plugin.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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class ProjectDialog;
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class ProjectListFilter;
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class ProjectManager : public Control {
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GDCLASS(ProjectManager, Control);
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Button *erase_btn;
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Button *open_btn;
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Button *rename_btn;
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Button *run_btn;
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FileDialog *scan_dir;
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EditorAssetLibrary *asset_library;
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ProjectListFilter *project_filter;
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ConfirmationDialog *language_restart_ask;
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ConfirmationDialog *erase_ask;
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ConfirmationDialog *multi_open_ask;
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ConfirmationDialog *multi_run_ask;
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ConfirmationDialog *multi_scan_ask;
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AcceptDialog *run_error_diag;
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AcceptDialog *dialog_error;
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ProjectDialog *npdialog;
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ScrollContainer *scroll;
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VBoxContainer *scroll_children;
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Map<String, String> selected_list; // name -> main_scene
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String last_clicked;
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bool importing;
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HBoxContainer *projects_hb;
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TabContainer *tabs;
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OptionButton *language_btn;
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Control *gui_base;
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ConfirmationDialog *open_templates;
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void _open_asset_library();
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void _scan_projects();
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void _run_project();
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void _run_project_confirm();
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void _open_project();
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void _open_project_confirm();
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void _show_project(const String &p_path);
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void _import_project();
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void _new_project();
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void _rename_project();
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void _erase_project();
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void _erase_project_confirm();
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void _update_project_buttons();
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void _language_selected(int p_id);
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void _restart_confirm();
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void _exit_dialog();
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void _scan_begin(const String &p_base);
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void _load_recent_projects();
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void _on_project_created(const String &dir);
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void _on_project_renamed();
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void _update_scroll_position(const String &dir);
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void _scan_dir(DirAccess *da, float pos, float total, List<String> *r_projects);
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void _install_project(const String &p_zip_path, const String &p_title);
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void _panel_draw(Node *p_hb);
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void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
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void _unhandled_input(const Ref<InputEvent> &p_ev);
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void _favorite_pressed(Node *p_hb);
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void _files_dropped(PoolStringArray p_files, int p_screen);
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void _scan_multiple_folders(PoolStringArray p_files);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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ProjectManager();
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~ProjectManager();
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};
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class ProjectListFilter : public HBoxContainer {
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GDCLASS(ProjectListFilter, HBoxContainer);
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private:
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friend class ProjectManager;
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OptionButton *filter_option;
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LineEdit *search_box;
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enum FilterOption {
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FILTER_NAME,
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FILTER_PATH,
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};
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FilterOption _current_filter;
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void _search_text_changed(const String &p_newtext);
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void _setup_filters();
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void _filter_option_selected(int p_idx);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_search_term();
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FilterOption get_filter_option();
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ProjectListFilter();
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};
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#endif // PROJECT_MANAGER_H
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