godot/modules/fbx/tools/validation_tools.cpp
Gordon MacPherson 6607fc7da9 Port FBX module from commit 68013d2393
Ports FBX module from 3.2 branch to 4.0

This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes.

Changelog:
- fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully)
- fixed const correctness with C++/C version change
- rewrote material handling to be simpler and better
- ports from 3.2 to 4.0 the fbx importer
2020-12-23 00:45:03 +00:00

48 lines
2.7 KiB
C++

/*************************************************************************/
/* validation_tools.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#include "validation_tools.h"
#ifdef TOOLS_ENABLED
#include "core/string/print_string.h"
#include "core/string/ustring.h"
ValidationTracker::Entries *ValidationTracker::entries_singleton = memnew(ValidationTracker::Entries);
// for printing our CSV to dump validation problems of files
// later we can make some agnostic tooling for this but this is fine for the time being.
void ValidationTracker::Entries::add_validation_error(String asset_path, String message) {
print_error(message);
// note: implementation is static
validation_entries[asset_path].push_back(message);
}
#endif // TOOLS_ENABLED