godot/modules/camera
Sergey Minakov 30783d57cc iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
..
camera_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_osx.mm [macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
camera_win.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
camera_win.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
config.py iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00
register_types.cpp iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00
register_types.h Fix header guards in modules: 2020-09-06 16:13:59 +01:00
SCsub iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00