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audio
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thread renaming
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2016-01-31 20:23:24 -03:00 |
physics
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Merge pull request #2698 from Faless/add_area_fix
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2016-01-23 23:07:23 -03:00 |
physics_2d
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Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
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2016-02-01 04:30:16 +03:00 |
spatial_sound
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_2d
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual
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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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2016-03-07 23:14:14 +00:00 |
audio_server.cpp
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set_signed_data now works correctly on pcm8 samples.
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2016-01-21 14:40:58 +01:00 |
audio_server.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_2d_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_2d_server.h
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Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
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2016-02-01 04:30:16 +03:00 |
physics_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_server.h
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change intersect_ray function to discriminate pickable objects, fixes #3203
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2016-01-10 15:54:57 -03:00 |
register_server_types.cpp
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Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
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2016-01-30 10:36:58 +01:00 |
register_server_types.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
server_wrap_mt_common.h
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ability to run 2D physics in a thread
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2015-05-26 01:06:05 -03:00 |
spatial_sound_2d_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_2d_server.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_server.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_server.h
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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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2016-03-07 23:14:14 +00:00 |