godot/editor/directory_create_dialog.cpp
2024-06-19 09:44:38 +02:00

163 lines
6.3 KiB
C++

/**************************************************************************/
/* directory_create_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "directory_create_dialog.h"
#include "core/io/dir_access.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
static String sanitize_input(const String &p_path) {
String path = p_path.strip_edges();
if (path.ends_with("/")) {
path = path.left(path.length() - 1);
}
return path;
}
String DirectoryCreateDialog::_validate_path(const String &p_path) const {
if (p_path.is_empty()) {
return TTR("Folder name cannot be empty.");
}
if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
p_path.contains("|") || p_path.contains(">")) {
return TTR("Folder name contains invalid characters.");
}
for (const String &part : p_path.split("/")) {
if (part.is_empty()) {
return TTR("Folder name cannot be empty.");
}
if (part.ends_with(" ") || part[0] == ' ') {
return TTR("Folder name cannot begin or end with a space.");
}
if (part[0] == '.') {
return TTR("Folder name cannot begin with a dot.");
}
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->change_dir(base_dir);
if (da->file_exists(p_path)) {
return TTR("File with that name already exists.");
}
if (da->dir_exists(p_path)) {
return TTR("Folder with that name already exists.");
}
return String();
}
void DirectoryCreateDialog::_on_dir_path_changed() {
const String path = sanitize_input(dir_path->get_text());
const String error = _validate_path(path);
if (error.is_empty()) {
if (path.contains("/")) {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK);
}
} else {
validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR);
}
}
void DirectoryCreateDialog::ok_pressed() {
const String path = sanitize_input(dir_path->get_text());
// The OK button should be disabled if the path is invalid, but just in case.
const String error = _validate_path(path);
ERR_FAIL_COND_MSG(!error.is_empty(), error);
Error err;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
err = da->change_dir(base_dir);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
print_verbose("Making folder " + path + " in " + base_dir);
err = da->make_dir_recursive(path);
if (err == OK) {
emit_signal(SNAME("dir_created"), base_dir.path_join(path));
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
hide();
}
void DirectoryCreateDialog::_post_popup() {
ConfirmationDialog::_post_popup();
dir_path->grab_focus();
}
void DirectoryCreateDialog::config(const String &p_base_dir) {
base_dir = p_base_dir;
label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
dir_path->set_text("new folder");
dir_path->select_all();
validation_panel->update();
}
void DirectoryCreateDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("dir_created", PropertyInfo(Variant::STRING, "path")));
}
DirectoryCreateDialog::DirectoryCreateDialog() {
set_title(TTR("Create Folder"));
set_min_size(Size2i(480, 0) * EDSCALE);
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
label = memnew(Label);
label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
vb->add_child(label);
dir_path = memnew(LineEdit);
vb->add_child(dir_path);
register_text_enter(dir_path);
Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
vb->add_child(spacing);
validation_panel = memnew(EditorValidationPanel);
vb->add_child(validation_panel);
validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid."));
validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
validation_panel->set_accept_button(get_ok_button());
dir_path->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
}