godot/doc
Riteo 1bb8199342 Wayland: Workaround API limitation in screen/UI scale logic
Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).

This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.

The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +02:00
..
classes Wayland: Workaround API limitation in screen/UI scale logic 2024-05-07 19:50:48 +02:00
tools Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
translations i18n: Sync translations with Weblate 2024-03-04 16:16:19 +01:00
class.xsd Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
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