godot/modules/navigation
2022-08-23 23:21:32 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py
godot_navigation_server.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
godot_navigation_server.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
nav_map.cpp Replace Navigation std::vector use with LocalVector 2022-07-28 20:29:15 +02:00
nav_map.h Replace Navigation std::vector use with LocalVector 2022-07-28 20:29:15 +02:00
nav_region.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_region.h Replace Navigation std::vector use with LocalVector 2022-07-28 20:29:15 +02:00
nav_rid.h
nav_utils.h Replace Navigation std::vector use with LocalVector 2022-07-28 20:29:15 +02:00
navigation_mesh_generator.cpp Add NavigationMesh baking for HeightMapShape 2022-08-05 08:56:38 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-06-14 13:04:02 +02:00
rvo_agent.h
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00