mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
8509c8c8fc
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
36 lines
1.2 KiB
XML
36 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConfirmationDialog" inherits="AcceptDialog" version="4.0">
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<brief_description>
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Dialog for confirmation of actions.
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</brief_description>
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<description>
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Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
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To get cancel action, you can use:
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[codeblocks]
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[gdscript]
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get_cancel().connect("pressed", self, "cancelled")
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[/gdscript]
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[csharp]
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GetCancel().Connect("pressed", this, nameof(Cancelled));
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cancel_button">
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<return type="Button">
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</return>
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<description>
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Returns the cancel button.
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</description>
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</method>
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</methods>
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<members>
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<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" override="true" default="Vector2i( 200, 70 )" />
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" override="true" default="Vector2i( 200, 100 )" />
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<member name="title" type="String" setter="set_title" getter="get_title" override="true" default=""Please Confirm..."" />
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</members>
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<constants>
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</constants>
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</class>
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