godot/drivers/gles3
clayjohn 1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
..
effects
environment
shaders Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
storage Clean up canvas light shader API. 2022-09-28 11:46:58 -07:00
rasterizer_canvas_gles3.cpp Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rasterizer_scene_gles3.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
SCsub
shader_gles3.cpp
shader_gles3.h