godot/modules/mono
Carter Anderson 19df296351 get parent class fields when updating a CSharpScript's exports
This makes the fields viewable / editable in the inspector
2017-10-05 23:50:48 -07:00
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doc_classes Added mono module 2017-10-03 00:01:26 +02:00
editor Add C# script to csproj when attaching it to an object 2017-10-05 00:10:51 +02:00
glue Added mono module 2017-10-03 00:01:26 +02:00
mono_gd Uninitialized local and domain finalize fixes 2017-10-05 00:12:36 +02:00
utils Added mono module 2017-10-03 00:01:26 +02:00
config.py Added mono module 2017-10-03 00:01:26 +02:00
csharp_script.cpp get parent class fields when updating a CSharpScript's exports 2017-10-05 23:50:48 -07:00
csharp_script.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_defs.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.cpp Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.h Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.cpp Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.h Added mono module 2017-10-03 00:01:26 +02:00
mono_reg_utils.py Added mono module 2017-10-03 00:01:26 +02:00
register_types.cpp Added mono module 2017-10-03 00:01:26 +02:00
register_types.h Added mono module 2017-10-03 00:01:26 +02:00
SCsub Added mono module 2017-10-03 00:01:26 +02:00
signal_awaiter_utils.cpp Added mono module 2017-10-03 00:01:26 +02:00
signal_awaiter_utils.h Added mono module 2017-10-03 00:01:26 +02:00