godot/modules/lightmapper_rd
Aaron Franke 19bdd01438
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
..
config.py
lightmapper_rd.cpp Rename RD uniform "type" to "uniform_type" 2020-12-04 19:34:50 -05:00
lightmapper_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
lm_blendseams.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_common_inc.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_compute.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_raster.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h
SCsub