godot/platform/x11
Andreas Haas 18c941bbec x11: Implemented dpi detection
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
joystick_linux.h x11: fix joysticks not recognizing some buttons 2016-02-24 12:18:30 +01:00
key_mapping_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
os_x11.h x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00