mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
16 lines
760 B
XML
16 lines
760 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 2D texture uniform array to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translated to [code]uniform sampler2DArray[/code] in the shader language.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array">
|
|
A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
|
|
</member>
|
|
</members>
|
|
</class>
|