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https://github.com/godotengine/godot
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26 lines
1.6 KiB
XML
26 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionPolygon3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent.
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</brief_description>
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<description>
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A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object.
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[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
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Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
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If [code]true[/code], no collision will be produced.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
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</member>
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<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
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Array of vertices which define the 2D polygon in the local XY plane.
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</member>
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</members>
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</class>
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