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This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
162 lines
5.7 KiB
Python
162 lines
5.7 KiB
Python
#!/usr/bin/env python
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import os
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from pathlib import Path
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Import("env")
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env_d3d12_rdd = env.Clone()
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thirdparty_obj = []
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# DirectX Headers (must take precedence over Windows SDK's).
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env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
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env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
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env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"])
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# Direct3D 12 Memory Allocator.
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env.Append(CPPPATH=["#thirdparty/d3d12ma"])
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env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
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# Agility SDK.
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if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
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env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
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if env["agility_sdk_multiarch"]:
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env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
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# PIX.
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if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
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env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
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env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
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# Mesa (SPIR-V to DXIL functionality).
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mesa_dir = (env["mesa_libs"] + "/godot-mesa").replace("\\", "/")
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mesa_gen_dir = (env["mesa_libs"] + "/godot-mesa/generated").replace("\\", "/")
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mesa_absdir = Dir(mesa_dir).abspath
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mesa_gen_absdir = Dir(mesa_dir + "/generated").abspath
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custom_build_steps = [
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[
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"src/compiler",
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"glsl/ir_expression_operation.py enum > %s/ir_expression_operation.h",
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"ir_expression_operation.h",
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],
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["src/compiler/nir", "nir_builder_opcodes_h.py > %s/nir_builder_opcodes.h", "nir_builder_opcodes.h"],
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["src/compiler/nir", "nir_constant_expressions.py > %s/nir_constant_expressions.c", "nir_constant_expressions.c"],
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["src/compiler/nir", "nir_intrinsics_h.py --outdir %s", "nir_intrinsics.h"],
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["src/compiler/nir", "nir_intrinsics_c.py --outdir %s", "nir_intrinsics.c"],
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["src/compiler/nir", "nir_intrinsics_indices_h.py --outdir %s", "nir_intrinsics_indices.h"],
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["src/compiler/nir", "nir_opcodes_h.py > %s/nir_opcodes.h", "nir_opcodes.h"],
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["src/compiler/nir", "nir_opcodes_c.py > %s/nir_opcodes.c", "nir_opcodes.c"],
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["src/compiler/nir", "nir_opt_algebraic.py > %s/nir_opt_algebraic.c", "nir_opt_algebraic.c"],
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["src/compiler/spirv", "vtn_generator_ids_h.py spir-v.xml %s/vtn_generator_ids.h", "vtn_generator_ids.h"],
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[
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"src/microsoft/compiler",
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"dxil_nir_algebraic.py -p ../../../src/compiler/nir > %s/dxil_nir_algebraic.c",
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"dxil_nir_algebraic.c",
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],
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["src/util", "format_srgb.py > %s/format_srgb.c", "format_srgb.c"],
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["src/util/format", "u_format_table.py u_format.csv --header > %s/u_format_pack.h", "u_format_pack.h"],
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["src/util/format", "u_format_table.py u_format.csv > %s/u_format_table.c", "u_format_table.c"],
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]
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mesa_gen_include_paths = [mesa_gen_dir + "/src"]
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# See update_mesa.sh for explanation.
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for v in custom_build_steps:
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subdir = v[0]
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cmd = v[1]
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gen_filename = v[2]
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in_dir = str(Path(mesa_absdir + "/" + subdir))
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out_full_path = mesa_dir + "/generated/" + subdir
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out_file_full_path = out_full_path + "/" + gen_filename
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if gen_filename.endswith(".h"):
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mesa_gen_include_paths += [out_full_path.replace("\\", "/")]
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mesa_private_inc_paths = [v[0] for v in os.walk(mesa_absdir)]
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mesa_private_inc_paths = [v.replace(mesa_absdir, mesa_dir) for v in mesa_private_inc_paths]
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mesa_private_inc_paths = [v.replace("\\", "/") for v in mesa_private_inc_paths]
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# Avoid build results depending on if generated files already exist.
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mesa_private_inc_paths = [v for v in mesa_private_inc_paths if not v.startswith(mesa_gen_dir)]
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mesa_private_inc_paths.sort()
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# Include the list of the generated ones now, so out-of-the-box sources can include generated headers.
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mesa_private_inc_paths += mesa_gen_include_paths
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# We have to blacklist some because we are bindly adding every Mesa directory
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# to the include path and in some cases that causes the wrong header to be included.
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mesa_blacklist_inc_paths = [
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"src/c11",
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]
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mesa_blacklist_inc_paths = [mesa_dir + "/" + v for v in mesa_blacklist_inc_paths]
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mesa_private_inc_paths = [v for v in mesa_private_inc_paths if v not in mesa_blacklist_inc_paths]
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# Added by ourselves.
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extra_defines = [
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"WINDOWS_NO_FUTEX",
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]
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mesa_ver = Path(mesa_absdir + "/VERSION.info")
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if not mesa_ver.is_file():
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mesa_ver = Path(mesa_absdir + "/VERSION")
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# These defines are inspired by the Meson build scripts in the original repo.
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extra_defines += [
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"__STDC_CONSTANT_MACROS",
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"__STDC_FORMAT_MACROS",
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"__STDC_LIMIT_MACROS",
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("PACKAGE_VERSION", '\\"' + mesa_ver.read_text().strip() + '\\"'),
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("PACKAGE_BUGREPORT", '\\"https://gitlab.freedesktop.org/mesa/mesa/-/issues\\"'),
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"PIPE_SUBSYSTEM_WINDOWS_USER",
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("_Static_assert", "static_assert"),
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]
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if env.msvc:
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extra_defines += [
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"_USE_MATH_DEFINES",
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"VC_EXTRALEAN",
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"_CRT_SECURE_NO_WARNINGS",
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"_CRT_SECURE_NO_DEPRECATE",
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"_SCL_SECURE_NO_WARNINGS",
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"_SCL_SECURE_NO_DEPRECATE",
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"_ALLOW_KEYWORD_MACROS",
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("_HAS_EXCEPTIONS", 0),
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"NOMINMAX",
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"HAVE_STRUCT_TIMESPEC",
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]
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else:
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extra_defines += [
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("__REQUIRED_RPCNDR_H_VERSION__", 475),
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"HAVE_STRUCT_TIMESPEC",
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]
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# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
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env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
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# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
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env_d3d12_rdd.Append(CPPDEFINES=extra_defines)
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# Add all.
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env.drivers_sources += thirdparty_obj
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# Godot source files.
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driver_obj = []
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env_d3d12_rdd.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty code is updated.
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env.Depends(driver_obj, thirdparty_obj)
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