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5d6e853806
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.
52 lines
2.7 KiB
C++
52 lines
2.7 KiB
C++
/*************************************************************************/
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/* gdscript_analyzer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_ANALYZER_H
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#define GDSCRIPT_ANALYZER_H
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#include "gdscript_parser.h"
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class GDScriptAnalyzer {
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GDScriptParser *parser = nullptr;
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Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true);
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GDScriptParser::DataType resolve_datatype(const GDScriptParser::TypeNode *p_type);
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// This traverses the tree to resolve all TypeNodes.
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Error resolve_datatypes(GDScriptParser::ClassNode *p_class);
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public:
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Error resolve_inheritance();
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Error analyze();
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GDScriptAnalyzer(GDScriptParser *p_parser);
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};
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#endif // GDSCRIPT_ANALYZER_H
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