godot/scene
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
..
2d Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
3d Fix crashes with CollisionObject debug shapes 2021-04-12 20:08:30 -07:00
animation Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
audio
debugger
gui Merge pull request #47689 from nekomatata/textedit-fix-cursor-update 2021-04-14 08:25:34 +02:00
main Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
resources Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub