godot/scene/multiplayer
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
multiplayer_spawner.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
multiplayer_spawner.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multiplayer_synchronizer.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_cache_interface.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_cache_interface.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_replication_interface.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_replication_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_state.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_replication_state.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_rpc_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00