godot/scene/resources/camera_attributes.cpp
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00

494 lines
23 KiB
C++

/*************************************************************************/
/* camera_attributes.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "camera_attributes.h"
#include "core/config/project_settings.h"
#include "servers/rendering_server.h"
void CameraAttributes::set_exposure_multiplier(float p_multiplier) {
exposure_multiplier = p_multiplier;
_update_exposure();
emit_changed();
}
float CameraAttributes::get_exposure_multiplier() const {
return exposure_multiplier;
}
void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {
exposure_sensitivity = p_sensitivity;
_update_exposure();
emit_changed();
}
float CameraAttributes::get_exposure_sensitivity() const {
return exposure_sensitivity;
}
void CameraAttributes::_update_exposure() {
float exposure_normalization = 1.0;
// Ignore physical properties if not using physical light units.
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
exposure_normalization = calculate_exposure_normalization();
}
RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization);
}
void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {
auto_exposure_enabled = p_enabled;
_update_auto_exposure();
notify_property_list_changed();
}
bool CameraAttributes::is_auto_exposure_enabled() const {
return auto_exposure_enabled;
}
void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {
auto_exposure_speed = p_auto_exposure_speed;
_update_auto_exposure();
}
float CameraAttributes::get_auto_exposure_speed() const {
return auto_exposure_speed;
}
void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {
auto_exposure_scale = p_auto_exposure_scale;
_update_auto_exposure();
}
float CameraAttributes::get_auto_exposure_scale() const {
return auto_exposure_scale;
}
RID CameraAttributes::get_rid() const {
return camera_attributes;
}
void CameraAttributes::_validate_property(PropertyInfo &p_property) const {
if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
return;
}
if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
return;
}
}
void CameraAttributes::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier);
ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier);
ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity);
ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity);
ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled);
ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled);
ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed);
ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed);
ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);
ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);
ADD_GROUP("Exposure", "exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier");
ADD_GROUP("Auto Exposure", "auto_exposure_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");
}
CameraAttributes::CameraAttributes() {
camera_attributes = RS::get_singleton()->camera_attributes_create();
}
CameraAttributes::~CameraAttributes() {
RS::get_singleton()->free(camera_attributes);
}
//////////////////////////////////////////////////////
/* CameraAttributesPractical */
void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {
dof_blur_far_enabled = p_enabled;
_update_dof_blur();
notify_property_list_changed();
}
bool CameraAttributesPractical::is_dof_blur_far_enabled() const {
return dof_blur_far_enabled;
}
void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {
dof_blur_far_distance = p_distance;
_update_dof_blur();
}
float CameraAttributesPractical::get_dof_blur_far_distance() const {
return dof_blur_far_distance;
}
void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {
dof_blur_far_transition = p_distance;
_update_dof_blur();
}
float CameraAttributesPractical::get_dof_blur_far_transition() const {
return dof_blur_far_transition;
}
void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {
dof_blur_near_enabled = p_enabled;
_update_dof_blur();
notify_property_list_changed();
}
bool CameraAttributesPractical::is_dof_blur_near_enabled() const {
return dof_blur_near_enabled;
}
void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {
dof_blur_near_distance = p_distance;
_update_dof_blur();
}
float CameraAttributesPractical::get_dof_blur_near_distance() const {
return dof_blur_near_distance;
}
void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {
dof_blur_near_transition = p_distance;
_update_dof_blur();
}
float CameraAttributesPractical::get_dof_blur_near_transition() const {
return dof_blur_near_transition;
}
void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {
dof_blur_amount = p_amount;
_update_dof_blur();
}
float CameraAttributesPractical::get_dof_blur_amount() const {
return dof_blur_amount;
}
void CameraAttributesPractical::_update_dof_blur() {
RS::get_singleton()->camera_attributes_set_dof_blur(
get_rid(),
dof_blur_far_enabled,
dof_blur_far_distance,
dof_blur_far_transition,
dof_blur_near_enabled,
dof_blur_near_distance,
dof_blur_near_transition,
dof_blur_amount);
}
float CameraAttributesPractical::calculate_exposure_normalization() const {
return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100.
}
void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {
auto_exposure_min = p_min;
_update_auto_exposure();
}
float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {
return auto_exposure_min;
}
void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {
auto_exposure_max = p_max;
_update_auto_exposure();
}
float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {
return auto_exposure_max;
}
void CameraAttributesPractical::_update_auto_exposure() {
RS::get_singleton()->camera_attributes_set_auto_exposure(
get_rid(),
auto_exposure_enabled,
auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
auto_exposure_speed,
auto_exposure_scale);
emit_changed();
}
void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {
if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
(!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
void CameraAttributesPractical::_bind_methods() {
// DOF blur
ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled);
ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled);
ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance);
ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance);
ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition);
ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition);
ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled);
ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled);
ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance);
ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance);
ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition);
ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition);
ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount);
ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount);
ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity);
ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity);
ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity);
ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity);
ADD_GROUP("DOF Blur", "dof_blur_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
ADD_GROUP("Auto Exposure", "auto_exposure_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity");
}
CameraAttributesPractical::CameraAttributesPractical() {
_update_dof_blur();
_update_exposure();
set_auto_exposure_min_sensitivity(0.0);
set_auto_exposure_max_sensitivity(800.0);
notify_property_list_changed();
}
CameraAttributesPractical::~CameraAttributesPractical() {
}
//////////////////////////////////////////////////////
/* CameraAttributesPhysical */
void CameraAttributesPhysical::set_aperture(float p_aperture) {
exposure_aperture = p_aperture;
_update_exposure();
_update_frustum();
}
float CameraAttributesPhysical::get_aperture() const {
return exposure_aperture;
}
void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {
exposure_shutter_speed = p_shutter_speed;
_update_exposure();
}
float CameraAttributesPhysical::get_shutter_speed() const {
return exposure_shutter_speed;
}
void CameraAttributesPhysical::set_focal_length(float p_focal_length) {
frustum_focal_length = p_focal_length;
_update_frustum();
emit_changed();
}
float CameraAttributesPhysical::get_focal_length() const {
return frustum_focal_length;
}
void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {
frustum_focus_distance = p_focus_distance;
_update_frustum();
}
float CameraAttributesPhysical::get_focus_distance() const {
return frustum_focus_distance;
}
void CameraAttributesPhysical::set_near(real_t p_near) {
frustum_near = p_near;
_update_frustum();
emit_changed();
}
real_t CameraAttributesPhysical::get_near() const {
return frustum_near;
}
void CameraAttributesPhysical::set_far(real_t p_far) {
frustum_far = p_far;
_update_frustum();
emit_changed();
}
real_t CameraAttributesPhysical::get_far() const {
return frustum_far;
}
real_t CameraAttributesPhysical::get_fov() const {
return frustum_fov;
}
void CameraAttributesPhysical::_update_frustum() {
//https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500
Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand.
float CoC = sensor_size.length() / 1500.0;
frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length)));
// Based on https://en.wikipedia.org/wiki/Depth_of_field.
float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens.
float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC));
// This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small
// that it is not picked up by the camera sensors.
// To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC
// will be visible, this introduces some value shifts in the near field that we have to compensate for below.
float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters.
float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters.
float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture);
bool use_far = (far < frustum_far) && (far > 0.0);
bool use_near = near > frustum_near;
RS::get_singleton()->camera_attributes_set_dof_blur(
get_rid(),
use_far,
u / 1000.0, // Focus distance clampd to focal length expressed in meters.
-1.0, // Negative to tell Bokeh effect to use physically-based scaling.
use_near,
u / 1000.0,
-1.0,
scale / 5.0); // Arbitrary scaling to get close to how much blur there should be.
}
float CameraAttributesPhysical::calculate_exposure_normalization() const {
const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity);
return 1.0 / (e * 1.2);
}
void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {
auto_exposure_min = p_min;
_update_auto_exposure();
}
float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {
return auto_exposure_min;
}
void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {
auto_exposure_max = p_max;
_update_auto_exposure();
}
float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {
return auto_exposure_max;
}
void CameraAttributesPhysical::_update_auto_exposure() {
RS::get_singleton()->camera_attributes_set_auto_exposure(
get_rid(),
auto_exposure_enabled,
pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
auto_exposure_speed,
auto_exposure_scale);
emit_changed();
}
void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {
if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
return;
}
}
void CameraAttributesPhysical::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture);
ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture);
ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed);
ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed);
ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length);
ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length);
ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance);
ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance);
ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near);
ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near);
ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far);
ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far);
ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov);
ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value);
ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value);
ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value);
ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value);
ADD_GROUP("Frustum", "frustum_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
ADD_GROUP("Exposure", "exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");
ADD_GROUP("Auto Exposure", "auto_exposure_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
};
CameraAttributesPhysical::CameraAttributesPhysical() {
_update_exposure();
_update_frustum();
set_auto_exposure_min_exposure_value(-8);
set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera.
notify_property_list_changed();
}
CameraAttributesPhysical::~CameraAttributesPhysical() {
}