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https://github.com/godotengine/godot
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217 lines
10 KiB
C++
217 lines
10 KiB
C++
/*************************************************************************/
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/* display_server_ios.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_IOS_H
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#define DISPLAY_SERVER_IOS_H
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#include "core/input/input.h"
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#include "servers/display_server.h"
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#include "vulkan_context_ios.h"
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#import <QuartzCore/CAMetalLayer.h>
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#ifdef USE_VOLK
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#include <volk.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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#endif
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class DisplayServerIOS : public DisplayServer {
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GDCLASS(DisplayServerIOS, DisplayServer)
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_THREAD_SAFE_CLASS_
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#if defined(VULKAN_ENABLED)
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VulkanContextIOS *context_vulkan = nullptr;
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RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
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#endif
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id tts = nullptr;
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DisplayServer::ScreenOrientation screen_orientation;
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ObjectID window_attached_instance_id;
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Callable window_event_callback;
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Callable window_resize_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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int virtual_keyboard_height = 0;
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void perform_event(const Ref<InputEvent> &p_event);
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DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerIOS();
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public:
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String rendering_driver;
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static DisplayServerIOS *get_singleton();
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static void register_ios_driver();
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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// MARK: - Events
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virtual void process_events() override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void send_input_event(const Ref<InputEvent> &p_event) const;
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void send_input_text(const String &p_text) const;
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void send_window_event(DisplayServer::WindowEvent p_event) const;
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void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
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// MARK: - Input
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// MARK: Touches
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void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
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void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
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void touches_cancelled(int p_idx);
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// MARK: Keyboard
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void key(Key p_key, bool p_pressed);
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// MARK: Motion
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void update_gravity(float p_x, float p_y, float p_z);
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void update_accelerometer(float p_x, float p_y, float p_z);
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void update_magnetometer(float p_x, float p_y, float p_z);
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void update_gyroscope(float p_x, float p_y, float p_z);
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// MARK: -
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virtual bool has_feature(Feature p_feature) const override;
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virtual String get_name() const override;
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virtual bool tts_is_speaking() const override;
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virtual bool tts_is_paused() const override;
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virtual TypedArray<Dictionary> tts_get_voices() const override;
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virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override;
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virtual void tts_pause() override;
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virtual void tts_resume() override;
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virtual void tts_stop() override;
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virtual Rect2i get_display_safe_area() const override;
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virtual int get_screen_count() const override;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Vector<DisplayServer::WindowID> get_window_list() const override;
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virtual WindowID
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get_window_at_screen_position(const Point2i &p_position) const override;
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virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual float screen_get_max_scale() const override;
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virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override;
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virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const override;
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virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
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virtual bool screen_is_touchscreen(int p_screen) const override;
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virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) override;
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virtual void virtual_keyboard_hide() override;
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void virtual_keyboard_set_height(int height);
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virtual int virtual_keyboard_get_height() const override;
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virtual void clipboard_set(const String &p_text) override;
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virtual String clipboard_get() const override;
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virtual void screen_set_keep_on(bool p_enable) override;
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virtual bool screen_is_kept_on() const override;
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void resize_window(CGSize size);
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};
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#endif // DISPLAY_SERVER_IOS_H
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