mirror of
https://github.com/godotengine/godot
synced 2024-11-02 11:59:10 +00:00
bd42de5fea
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely. Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
141 lines
3.3 KiB
C++
141 lines
3.3 KiB
C++
void _debug_node_verify_bound(uint32_t p_node_id) {
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TNode &node = _nodes[p_node_id];
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BVHABB_CLASS abb_before = node.aabb;
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node_update_aabb(node);
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BVHABB_CLASS abb_after = node.aabb;
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CRASH_COND(abb_before != abb_after);
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}
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void node_update_aabb(TNode &tnode) {
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tnode.aabb.set_to_max_opposite_extents();
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tnode.height = 0;
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if (!tnode.is_leaf()) {
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for (int n = 0; n < tnode.num_children; n++) {
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uint32_t child_node_id = tnode.children[n];
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// merge with child aabb
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const TNode &tchild = _nodes[child_node_id];
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tnode.aabb.merge(tchild.aabb);
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// do heights at the same time
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if (tchild.height > tnode.height) {
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tnode.height = tchild.height;
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}
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}
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// the height of a non leaf is always 1 bigger than the biggest child
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tnode.height++;
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#ifdef BVH_CHECKS
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if (!tnode.num_children) {
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// the 'blank' aabb will screw up parent aabbs
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WARN_PRINT("BVH_Tree::TNode no children, AABB is undefined");
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}
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#endif
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} else {
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// leaf
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const TLeaf &leaf = _node_get_leaf(tnode);
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for (int n = 0; n < leaf.num_items; n++) {
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tnode.aabb.merge(leaf.get_aabb(n));
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}
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// now the leaf items are unexpanded, we expand only in the node AABB
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tnode.aabb.expand(_node_expansion);
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#ifdef BVH_CHECKS
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if (!leaf.num_items) {
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// the 'blank' aabb will screw up parent aabbs
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WARN_PRINT("BVH_Tree::TLeaf no items, AABB is undefined");
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}
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#endif
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}
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}
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void refit_all(int p_tree_id) {
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refit_downward(_root_node_id[p_tree_id]);
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}
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void refit_upward(uint32_t p_node_id) {
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while (p_node_id != BVHCommon::INVALID) {
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TNode &tnode = _nodes[p_node_id];
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node_update_aabb(tnode);
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p_node_id = tnode.parent_id;
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}
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}
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void refit_upward_and_balance(uint32_t p_node_id, uint32_t p_tree_id) {
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while (p_node_id != BVHCommon::INVALID) {
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uint32_t before = p_node_id;
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p_node_id = _logic_balance(p_node_id, p_tree_id);
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if (before != p_node_id) {
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VERBOSE_PRINT("REBALANCED!");
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}
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TNode &tnode = _nodes[p_node_id];
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// update overall aabb from the children
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node_update_aabb(tnode);
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p_node_id = tnode.parent_id;
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}
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}
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void refit_downward(uint32_t p_node_id) {
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TNode &tnode = _nodes[p_node_id];
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// do children first
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if (!tnode.is_leaf()) {
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for (int n = 0; n < tnode.num_children; n++) {
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refit_downward(tnode.children[n]);
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}
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}
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node_update_aabb(tnode);
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}
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// go down to the leaves, then refit upward
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void refit_branch(uint32_t p_node_id) {
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// our function parameters to keep on a stack
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struct RefitParams {
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uint32_t node_id;
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};
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// most of the iterative functionality is contained in this helper class
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BVH_IterativeInfo<RefitParams> ii;
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// alloca must allocate the stack from this function, it cannot be allocated in the
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// helper class
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ii.stack = (RefitParams *)alloca(ii.get_alloca_stacksize());
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// seed the stack
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ii.get_first()->node_id = p_node_id;
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RefitParams rp;
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// while there are still more nodes on the stack
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while (ii.pop(rp)) {
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TNode &tnode = _nodes[rp.node_id];
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// do children first
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if (!tnode.is_leaf()) {
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for (int n = 0; n < tnode.num_children; n++) {
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uint32_t child_id = tnode.children[n];
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// add to the stack
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RefitParams *child = ii.request();
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child->node_id = child_id;
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}
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} else {
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// leaf .. only refit upward if dirty
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TLeaf &leaf = _node_get_leaf(tnode);
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if (leaf.is_dirty()) {
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leaf.set_dirty(false);
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refit_upward(p_node_id);
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}
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}
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} // while more nodes to pop
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}
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