mirror of
https://github.com/godotengine/godot
synced 2024-09-16 03:27:40 +00:00
180 lines
7.7 KiB
C++
180 lines
7.7 KiB
C++
/**************************************************************************/
|
|
/* register_types.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "register_types.h"
|
|
|
|
#include "extensions/gltf_document_extension_convert_importer_mesh.h"
|
|
#include "extensions/gltf_document_extension_texture_ktx.h"
|
|
#include "extensions/gltf_document_extension_texture_webp.h"
|
|
#include "extensions/gltf_spec_gloss.h"
|
|
#include "extensions/physics/gltf_document_extension_physics.h"
|
|
#include "gltf_document.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
#include "editor/editor_import_blend_runner.h"
|
|
#include "editor/editor_scene_exporter_gltf_plugin.h"
|
|
#include "editor/editor_scene_importer_blend.h"
|
|
#include "editor/editor_scene_importer_fbx.h"
|
|
#include "editor/editor_scene_importer_gltf.h"
|
|
|
|
#include "core/config/project_settings.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
|
|
static void _editor_init() {
|
|
Ref<EditorSceneFormatImporterGLTF> import_gltf;
|
|
import_gltf.instantiate();
|
|
ResourceImporterScene::add_scene_importer(import_gltf);
|
|
|
|
// Blend to glTF importer.
|
|
|
|
String blender_path = EDITOR_GET("filesystem/import/blender/blender_path");
|
|
if (blender_path.is_empty() && EditorSettings::get_singleton()->has_setting("filesystem/import/blender/blender3_path")) {
|
|
blender_path = EditorSettings::get_singleton()->get("filesystem/import/blender/blender3_path");
|
|
|
|
if (!blender_path.is_empty()) {
|
|
#if defined(MACOS_ENABLED)
|
|
if (blender_path.contains(".app")) {
|
|
blender_path += "/Contents/MacOS/Blender";
|
|
} else {
|
|
blender_path += "/blender";
|
|
}
|
|
#elif defined(WINDOWS_ENABLED)
|
|
blender_path += "\\blender.exe";
|
|
#elif defined(UNIX_ENABLED)
|
|
blender_path += "/blender";
|
|
#endif
|
|
|
|
EditorSettings::get_singleton()->set("filesystem/import/blender/blender_path", blender_path);
|
|
}
|
|
|
|
EditorSettings::get_singleton()->erase("filesystem/import/blender/blender3_path");
|
|
EditorSettings::get_singleton()->save();
|
|
}
|
|
|
|
bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
|
|
if (blend_enabled) {
|
|
Ref<EditorSceneFormatImporterBlend> importer;
|
|
importer.instantiate();
|
|
ResourceImporterScene::add_scene_importer(importer);
|
|
|
|
Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
|
|
blend_import_query.instantiate();
|
|
EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
|
|
}
|
|
memnew(EditorImportBlendRunner);
|
|
EditorNode::get_singleton()->add_child(EditorImportBlendRunner::get_singleton());
|
|
|
|
// FBX to glTF importer.
|
|
|
|
bool fbx_enabled = GLOBAL_GET("filesystem/import/fbx/enabled");
|
|
if (fbx_enabled) {
|
|
Ref<EditorSceneFormatImporterFBX> importer;
|
|
importer.instantiate();
|
|
ResourceImporterScene::add_scene_importer(importer);
|
|
|
|
Ref<EditorFileSystemImportFormatSupportQueryFBX> fbx_import_query;
|
|
fbx_import_query.instantiate();
|
|
EditorFileSystem::get_singleton()->add_import_format_support_query(fbx_import_query);
|
|
}
|
|
}
|
|
#endif // TOOLS_ENABLED
|
|
|
|
#define GLTF_REGISTER_DOCUMENT_EXTENSION(m_doc_ext_class) \
|
|
Ref<m_doc_ext_class> extension_##m_doc_ext_class; \
|
|
extension_##m_doc_ext_class.instantiate(); \
|
|
GLTFDocument::register_gltf_document_extension(extension_##m_doc_ext_class);
|
|
|
|
void initialize_gltf_module(ModuleInitializationLevel p_level) {
|
|
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
|
|
// glTF API available at runtime.
|
|
GDREGISTER_CLASS(GLTFAccessor);
|
|
GDREGISTER_CLASS(GLTFAnimation);
|
|
GDREGISTER_CLASS(GLTFBufferView);
|
|
GDREGISTER_CLASS(GLTFCamera);
|
|
GDREGISTER_CLASS(GLTFDocument);
|
|
GDREGISTER_CLASS(GLTFDocumentExtension);
|
|
GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
|
|
GDREGISTER_CLASS(GLTFLight);
|
|
GDREGISTER_CLASS(GLTFMesh);
|
|
GDREGISTER_CLASS(GLTFNode);
|
|
GDREGISTER_CLASS(GLTFPhysicsBody);
|
|
GDREGISTER_CLASS(GLTFPhysicsShape);
|
|
GDREGISTER_CLASS(GLTFSkeleton);
|
|
GDREGISTER_CLASS(GLTFSkin);
|
|
GDREGISTER_CLASS(GLTFSpecGloss);
|
|
GDREGISTER_CLASS(GLTFState);
|
|
GDREGISTER_CLASS(GLTFTexture);
|
|
GDREGISTER_CLASS(GLTFTextureSampler);
|
|
// Register GLTFDocumentExtension classes with GLTFDocument.
|
|
// Ensure physics is first in this list so that physics nodes are created before other nodes.
|
|
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionPhysics);
|
|
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionTextureKTX);
|
|
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionTextureWebP);
|
|
bool is_editor = ::Engine::get_singleton()->is_editor_hint();
|
|
if (!is_editor) {
|
|
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionConvertImporterMesh);
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
|
|
// Editor-specific API.
|
|
ClassDB::APIType prev_api = ClassDB::get_current_api();
|
|
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
|
|
|
GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
|
|
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
|
|
|
|
// Project settings defined here so doctool finds them.
|
|
GLOBAL_DEF_RST_BASIC("filesystem/import/blender/enabled", true);
|
|
GLOBAL_DEF_RST_BASIC("filesystem/import/fbx/enabled", true);
|
|
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
|
|
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
|
|
// Can't (a priori) run external app on these platforms.
|
|
GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
|
|
GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
|
|
GLOBAL_DEF_RST("filesystem/import/fbx/enabled.android", false);
|
|
GLOBAL_DEF_RST("filesystem/import/fbx/enabled.web", false);
|
|
|
|
ClassDB::set_current_api(prev_api);
|
|
EditorNode::add_init_callback(_editor_init);
|
|
}
|
|
|
|
#endif // TOOLS_ENABLED
|
|
}
|
|
|
|
void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
|
|
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
|
return;
|
|
}
|
|
GLTFDocument::unregister_all_gltf_document_extensions();
|
|
}
|