godot/platform/web/os_web.h
Radiant 789c6ebdfd Implement amplitude to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00

119 lines
5 KiB
C++

/**************************************************************************/
/* os_web.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef OS_WEB_H
#define OS_WEB_H
#include "audio_driver_web.h"
#include "godot_js.h"
#include "core/input/input.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
#include <emscripten/html5.h>
class OS_Web : public OS_Unix {
MainLoop *main_loop = nullptr;
List<AudioDriverWeb *> audio_drivers;
bool idb_is_syncing = false;
bool idb_available = false;
bool idb_needs_sync = false;
bool pwa_is_waiting = false;
WASM_EXPORT static void main_loop_callback();
WASM_EXPORT static void file_access_close_callback(const String &p_file, int p_flags);
WASM_EXPORT static void fs_sync_callback();
WASM_EXPORT static void update_pwa_state_callback();
protected:
void initialize() override;
void set_main_loop(MainLoop *p_main_loop) override;
void delete_main_loop() override;
void finalize() override;
bool _check_internal_feature_support(const String &p_feature) override;
public:
// Override return type to make writing static callbacks less tedious.
static OS_Web *get_singleton();
bool pwa_needs_update() const { return pwa_is_waiting; }
Error pwa_update();
void force_fs_sync();
void initialize_joypads() override;
MainLoop *get_main_loop() const override;
bool main_loop_iterate();
Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
Dictionary execute_with_pipe(const String &p_path, const List<String> &p_arguments) override;
Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
Error kill(const ProcessID &p_pid) override;
int get_process_id() const override;
bool is_process_running(const ProcessID &p_pid) const override;
int get_process_exit_code(const ProcessID &p_pid) const override;
int get_processor_count() const override;
String get_unique_id() const override;
int get_default_thread_pool_size() const override { return 1; }
String get_executable_path() const override;
Error shell_open(const String &p_uri) override;
String get_name() const override;
// Override default OS implementation which would block the main thread with delay_usec.
// Implemented in web_main.cpp loop callback instead.
void add_frame_delay(bool p_can_draw) override;
void vibrate_handheld(int p_duration_ms, float p_amplitude) override;
String get_cache_path() const override;
String get_config_path() const override;
String get_data_path() const override;
String get_user_data_dir() const override;
bool is_userfs_persistent() const override;
void alert(const String &p_alert, const String &p_title = "ALERT!") override;
Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
void resume_audio();
OS_Web();
};
#endif // OS_WEB_H