godot/editor/editor_settings.cpp
Rémi Verschelde 7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00

1918 lines
83 KiB
C++

/**************************************************************************/
/* editor_settings.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_settings.h"
#include "core/config/project_settings.h"
#include "core/input/input_event.h"
#include "core/input/input_map.h"
#include "core/input/shortcut.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_translation.h"
#include "editor/engine_update_label.h"
#include "scene/gui/color_picker.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
// PRIVATE METHODS
Ref<EditorSettings> EditorSettings::singleton = nullptr;
// Properties
bool EditorSettings::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
bool changed = _set_only(p_name, p_value);
if (changed) {
changed_settings.insert(p_name);
emit_signal(SNAME("settings_changed"));
}
return true;
}
bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
if (p_name == "shortcuts") {
Array arr = p_value;
for (int i = 0; i < arr.size(); i++) {
Dictionary dict = arr[i];
String shortcut_name = dict["name"];
Array shortcut_events = dict["shortcuts"];
Ref<Shortcut> sc;
sc.instantiate();
sc->set_events(shortcut_events);
add_shortcut(shortcut_name, sc);
}
return false;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr = p_value;
for (int i = 0; i < actions_arr.size(); i++) {
Dictionary action_dict = actions_arr[i];
String action_name = action_dict["name"];
Array events = action_dict["events"];
InputMap *im = InputMap::get_singleton();
im->action_erase_events(action_name);
builtin_action_overrides[action_name].clear();
for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
im->action_add_event(action_name, events[ev_idx]);
builtin_action_overrides[action_name].push_back(events[ev_idx]);
}
}
return false;
}
bool changed = false;
if (p_value.get_type() == Variant::NIL) {
if (props.has(p_name)) {
props.erase(p_name);
changed = true;
}
} else {
if (props.has(p_name)) {
if (p_value != props[p_name].variant) {
props[p_name].variant = p_value;
changed = true;
}
} else {
props[p_name] = VariantContainer(p_value, last_order++);
changed = true;
}
if (save_changed_setting) {
if (!props[p_name].save) {
props[p_name].save = true;
changed = true;
}
}
}
return changed;
}
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
if (p_name == "shortcuts") {
Array save_array;
const HashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
Ref<Shortcut> sc = shortcut_definition.value;
if (builtin_list.has(shortcut_definition.key)) {
// This shortcut was auto-generated from built in actions: don't save.
// If the builtin is overridden, it will be saved in the "builtin_action_overrides" section below.
continue;
}
Array shortcut_events = sc->get_events();
Dictionary dict;
dict["name"] = shortcut_definition.key;
dict["shortcuts"] = shortcut_events;
if (!sc->has_meta("original")) {
// Getting the meta when it doesn't exist will return an empty array. If the 'shortcut_events' have been cleared,
// we still want save the shortcut in this case so that shortcuts that the user has customized are not reset,
// even if the 'original' has not been populated yet. This can happen when calling save() from the Project Manager.
save_array.push_back(dict);
continue;
}
Array original_events = sc->get_meta("original");
bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events);
if (is_same) {
continue; // Not changed from default; don't save.
}
save_array.push_back(dict);
}
r_ret = save_array;
return true;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr;
for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) {
List<Ref<InputEvent>> events = action_override.value;
Dictionary action_dict;
action_dict["name"] = action_override.key;
// Convert the list to an array, and only keep key events as this is for the editor.
Array events_arr;
for (const Ref<InputEvent> &ie : events) {
Ref<InputEventKey> iek = ie;
if (iek.is_valid()) {
events_arr.append(iek);
}
}
Array defaults_arr;
List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key];
for (const Ref<InputEvent> &default_input_event : defaults) {
if (default_input_event.is_valid()) {
defaults_arr.append(default_input_event);
}
}
bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr);
// Don't save if same as default.
if (same) {
continue;
}
action_dict["events"] = events_arr;
actions_arr.push_back(action_dict);
}
r_ret = actions_arr;
return true;
}
const VariantContainer *v = props.getptr(p_name);
if (!v) {
WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name));
return false;
}
r_ret = v->variant;
return true;
}
void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {
set(p_name, p_value);
props[p_name].initial = p_value;
props[p_name].has_default_value = true;
}
struct _EVCSort {
String name;
Variant::Type type = Variant::Type::NIL;
int order = 0;
bool save = false;
bool restart_if_changed = false;
bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
};
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
RBSet<_EVCSort> vclist;
for (const KeyValue<String, VariantContainer> &E : props) {
const VariantContainer *v = &E.value;
if (v->hide_from_editor) {
continue;
}
_EVCSort vc;
vc.name = E.key;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.save = v->save;
/*if (vc.save) { this should be implemented, but lets do after 3.1 is out.
if (v->initial.get_type() != Variant::NIL && v->initial == v->variant) {
vc.save = false;
}
}*/
vc.restart_if_changed = v->restart_if_changed;
vclist.insert(vc);
}
for (const _EVCSort &E : vclist) {
uint32_t pusage = PROPERTY_USAGE_NONE;
if (E.save || !optimize_save) {
pusage |= PROPERTY_USAGE_STORAGE;
}
if (!E.name.begins_with("_") && !E.name.begins_with("projects/")) {
pusage |= PROPERTY_USAGE_EDITOR;
} else {
pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
}
PropertyInfo pi(E.type, E.name);
pi.usage = pusage;
if (hints.has(E.name)) {
pi = hints[E.name];
}
if (E.restart_if_changed) {
pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
p_list->push_back(pi);
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); //do not edit
p_list->push_back(PropertyInfo(Variant::ARRAY, "builtin_action_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void EditorSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
if (p_info.has("hint")) {
pinfo.hint = PropertyHint(p_info["hint"].operator int());
}
if (p_info.has("hint_string")) {
pinfo.hint_string = p_info["hint_string"];
}
add_property_hint(pinfo);
}
// Default configs
bool EditorSettings::has_default_value(const String &p_setting) const {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return false;
}
return props[p_setting].has_default_value;
}
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_THREAD_SAFE_METHOD_
// Sets up the editor setting with a default value and hint PropertyInfo.
#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \
_initial_set(m_name, m_default_value); \
hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string);
#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \
_initial_set(m_name, m_default_value); \
hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage);
/* Languages */
{
String lang_hint = "en";
String host_lang = OS::get_singleton()->get_locale();
// Skip locales if Text server lack required features.
Vector<String> locales_to_skip;
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("ar"); // Arabic
locales_to_skip.push_back("fa"); // Persian
locales_to_skip.push_back("ur"); // Urdu
}
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
locales_to_skip.push_back("he"); // Hebrew
}
if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("bn"); // Bengali
locales_to_skip.push_back("hi"); // Hindi
locales_to_skip.push_back("ml"); // Malayalam
locales_to_skip.push_back("si"); // Sinhala
locales_to_skip.push_back("ta"); // Tamil
locales_to_skip.push_back("te"); // Telugu
}
if (!locales_to_skip.is_empty()) {
WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
}
String best;
int best_score = 0;
for (const String &locale : get_editor_locales()) {
// Skip locales which we can't render properly (see above comment).
// Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slice("_", 0);
if (locales_to_skip.has(lang_code)) {
continue;
}
lang_hint += ",";
lang_hint += locale;
int score = TranslationServer::get_singleton()->compare_locales(host_lang, locale);
if (score > 0 && score >= best_score) {
best = locale;
best_score = score;
}
}
if (best_score == 0) {
best = "en";
}
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
}
/* Interface */
// Editor
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/localize_settings", true, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/dock_tab_style", 0, "Text Only,Icon Only,Text and Icon")
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/ui_layout_direction", 0, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Display what the Auto display scale setting effectively corresponds to.
const String display_scale_hint_string = vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(get_auto_display_scale() * 100));
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/display_scale", 0, display_scale_hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/custom_display_scale", 1.0, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
String ed_screen_hints = "Screen With Mouse Pointer:-4,Screen With Keyboard Focus:-3,Primary Screen:-2"; // Note: Main Window Screen:-1 is not used for the main window.
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
ed_screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
}
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/editor_screen", -2, ed_screen_hints)
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/project_manager_screen", -2, ed_screen_hints)
{
EngineUpdateLabel::UpdateMode default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_UNSTABLE;
if (String(VERSION_STATUS) == String("stable")) {
default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_STABLE;
}
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "network/connection/engine_version_update_mode", int(default_update_mode), "Disable Update Checks,Check Newest Preview,Check Newest Stable,Check Newest Patch"); // Uses EngineUpdateLabel::UpdateMode.
}
_initial_set("interface/editor/debug/enable_pseudolocalization", false);
set_restart_if_changed("interface/editor/debug/enable_pseudolocalization", true);
// Use pseudolocalization in editor.
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/use_embedded_menu", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/use_native_file_dialogs", false, "", PROPERTY_USAGE_DEFAULT)
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/expand_to_title", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/main_font_size", 14, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/code_font_size", 14, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/code_font_contextual_ligatures", 1, "Enabled,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set")
_initial_set("interface/editor/code_font_custom_opentype_features", "");
_initial_set("interface/editor/code_font_custom_variations", "");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_antialiasing", 1, "None,Grayscale,LCD Subpixel")
#ifdef MACOS_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal")
#else
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal")
#endif
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_subpixel_positioning", 1, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/font_disable_embedded_bitmaps", true, "");
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
_initial_set("interface/editor/mouse_extra_buttons_navigate_history", true);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/save_on_focus_loss", false, "")
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/accept_dialog_cancel_ok_buttons", 0,
vformat("Auto (%s),Cancel First,OK First", DisplayServer::get_singleton()->get_swap_cancel_ok() ? "OK First" : "Cancel First"),
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
#ifdef DEV_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Enabled),Enabled,Disabled")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_update_spinner", 0, "Auto (Enabled),Enabled,Disabled")
#else
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Disabled),Enabled,Disabled")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_update_spinner", 0, "Auto (Disabled),Enabled,Disabled")
#endif
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit
// as low as 1 FPS for those who really need low power usage (but don't need
// to preview particles or shaders while the editor is unfocused). With very
// low FPS limits, the editor can take a small while to become usable after
// being focused again, so this should be used at the user's discretion.
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/unfocused_low_processor_mode_sleep_usec", 100000, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/import_resources_when_unfocused", false, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/vsync_mode", 1, "Disabled,Enabled,Adaptive,Mailbox")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/update_continuously", false, "")
// Inspector
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/show_low_level_opentype_features", false, "")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/inspector/float_drag_speed", 5.0, "0.1,100,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/nested_color_mode", 0, "Containers & Resources,Resources,External Resources")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/delimitate_all_container_and_resources", true, "")
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED, "Raw,Capitalized,Localized", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// The lowest value is equal to the minimum float step for 32-bit floats.
// The step must be set manually, as changing this setting should not change the step here.
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/inspector/default_float_step", 0.001, "0.0000001,1,0.0000001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/disable_folding", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/auto_unfold_foreign_scenes", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/horizontal_vector2_editing", false, "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/horizontal_vector_types_editing", true, "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/open_resources_in_current_inspector", true, "")
PackedStringArray open_in_new_inspector_defaults;
// Required for the script editor to work.
open_in_new_inspector_defaults.push_back("Script");
// Required for the GridMap editor to work.
open_in_new_inspector_defaults.push_back("MeshLibrary");
_initial_set("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_mode", (int32_t)ColorPicker::MODE_RGB, "RGB,HSV,RAW,OKHSL")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle")
// Theme
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_ENUM, "interface/theme/follow_system_theme", false, "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Gray,Light,Solarized (Dark),Solarized (Light),Black (OLED),Custom")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/spacing_preset", "Default", "Compact,Default,Spacious,Custom")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/theme/use_system_accent_color", false, "")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/contrast", 0.3, "-1,1,0.01")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/theme/draw_extra_borders", false, "")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/icon_saturation", 1.0, "0,2,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/relationship_line_opacity", 0.1, "0.00,1,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/border_size", 0, "0,2,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/corner_radius", 3, "0,6,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/base_spacing", 4, "0,8,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/additional_spacing", 0, "0,8,1")
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/theme/custom_theme", "", "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Touchscreen
bool has_touchscreen_ui = DisplayServer::get_singleton()->is_touchscreen_available();
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/increase_scrollbar_touch_area", has_touchscreen_ui, "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/enable_long_press_as_right_click", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/enable_long_press_as_right_click", true);
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/enable_pan_and_scale_gestures", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/enable_pan_and_scale_gestures", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/touchscreen/scale_gizmo_handles", has_touchscreen_ui ? 3 : 1, "1,5,1")
// Scene tabs
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/scene_tabs/display_close_button", 1, "Never,If Tab Active,Always"); // TabBar::CloseButtonDisplayPolicy
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/maximum_width", 350, "0,9999,1", PROPERTY_USAGE_DEFAULT)
_initial_set("interface/scene_tabs/show_script_button", false);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/scene_tabs/restore_scenes_on_load", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Multi Window
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/enable", true, "");
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/restore_windows_on_load", true, "");
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/maximize_window", false, "");
set_restart_if_changed("interface/multi_window/enable", true);
/* Filesystem */
// External Programs
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/raster_image_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/vector_image_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/audio_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/3d_model_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/terminal_emulator", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_PLACEHOLDER_TEXT, "filesystem/external_programs/terminal_emulator_flags", "", "Call flags with placeholder: {directory}.");
// Directories
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "")
const String fs_dir_default_project_path = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS);
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/default_project_path", fs_dir_default_project_path, "")
// On save
_initial_set("filesystem/on_save/compress_binary_resources", true);
_initial_set("filesystem/on_save/safe_save_on_backup_then_rename", true);
// File dialog
_initial_set("filesystem/file_dialog/show_hidden_files", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "filesystem/file_dialog/display_mode", 0, "Thumbnails,List")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/file_dialog/thumbnail_size", 64, "32,128,16")
// Import (for glft module)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/blender/blender_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_port", 6011, "0,65535,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_server_uptime", 5, "0,300,1,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/fbx/fbx2gltf_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Tools (denoise)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/tools/oidn/oidn_denoise_path", "", "", PROPERTY_USAGE_DEFAULT)
/* Docks */
// SceneTree
_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
_initial_set("docks/scene_tree/auto_expand_to_selected", true);
_initial_set("docks/scene_tree/center_node_on_reparent", false);
// FileSystem
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16")
_initial_set("docks/filesystem/always_show_folders", true);
_initial_set("docks/filesystem/textfile_extensions", "txt,md,cfg,ini,log,json,yml,yaml,toml,xml");
// Property editor
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/auto_refresh_interval", 0.2, "0.01,1,0.001"); // Update 5 times per second by default.
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/subresource_hue_tint", 0.75, "0,1,0.01")
/* Text editor */
// Theme
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "text_editor/theme/color_theme", "Default", "Default,Godot 2,Custom")
// Theme: Highlighting
_load_godot2_text_editor_theme();
// Appearance
// Appearance: Caret
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/caret/type", 0, "Line,Block")
_initial_set("text_editor/appearance/caret/caret_blink", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_interval", 0.5, "0.1,10,0.01")
_initial_set("text_editor/appearance/caret/highlight_current_line", true);
_initial_set("text_editor/appearance/caret/highlight_all_occurrences", true);
// Appearance: Guidelines
_initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_soft_column", 80, "20,160,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_hard_column", 100, "20,160,1")
// Appearance: Gutters
_initial_set("text_editor/appearance/gutters/show_line_numbers", true);
_initial_set("text_editor/appearance/gutters/line_numbers_zero_padded", false);
_initial_set("text_editor/appearance/gutters/highlight_type_safe_lines", true);
_initial_set("text_editor/appearance/gutters/show_info_gutter", true);
// Appearance: Minimap
_initial_set("text_editor/appearance/minimap/show_minimap", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/minimap/minimap_width", 80, "50,250,1")
// Appearance: Lines
_initial_set("text_editor/appearance/lines/code_folding", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/word_wrap", 0, "None,Boundary")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/autowrap_mode", 3, "Arbitrary:1,Word:2,Word (Smart):3")
// Appearance: Whitespace
_initial_set("text_editor/appearance/whitespace/draw_tabs", true);
_initial_set("text_editor/appearance/whitespace/draw_spaces", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/whitespace/line_spacing", 4, "0,50,1")
// Behavior
// Behavior: Navigation
_initial_set("text_editor/behavior/navigation/move_caret_on_right_click", true);
_initial_set("text_editor/behavior/navigation/scroll_past_end_of_file", false);
_initial_set("text_editor/behavior/navigation/smooth_scrolling", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/navigation/v_scroll_speed", 80, "1,10000,1")
_initial_set("text_editor/behavior/navigation/drag_and_drop_selection", true);
_initial_set("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected", true);
_initial_set("text_editor/behavior/navigation/open_script_when_connecting_signal_to_existing_method", true);
// Behavior: Indent
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/indent/size", 4, "1,64,1") // size of 0 crashes.
_initial_set("text_editor/behavior/indent/auto_indent", true);
_initial_set("text_editor/behavior/indent/indent_wrapped_lines", true);
// Behavior: Files
_initial_set("text_editor/behavior/files/trim_trailing_whitespace_on_save", false);
_initial_set("text_editor/behavior/files/trim_final_newlines_on_save", true);
_initial_set("text_editor/behavior/files/autosave_interval_secs", 0);
_initial_set("text_editor/behavior/files/restore_scripts_on_load", true);
_initial_set("text_editor/behavior/files/convert_indent_on_save", true);
_initial_set("text_editor/behavior/files/auto_reload_scripts_on_external_change", false);
// Script list
_initial_set("text_editor/script_list/show_members_overview", true);
_initial_set("text_editor/script_list/sort_members_outline_alphabetically", false);
// Completion
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/idle_parse_delay", 2.0, "0.1,10,0.01")
_initial_set("text_editor/completion/auto_brace_complete", true);
_initial_set("text_editor/completion/code_complete_enabled", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/code_complete_delay", 0.3, "0.01,5,0.01,or_greater")
_initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true);
_initial_set("text_editor/completion/complete_file_paths", true);
_initial_set("text_editor/completion/add_type_hints", true);
_initial_set("text_editor/completion/add_string_name_literals", false);
_initial_set("text_editor/completion/add_node_path_literals", false);
_initial_set("text_editor/completion/use_single_quotes", false);
_initial_set("text_editor/completion/colorize_suggestions", true);
// Help
_initial_set("text_editor/help/show_help_index", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_font_size", 16, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_source_font_size", 15, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_title_font_size", 23, "8,64,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/help/class_reference_examples", 0, "GDScript,C#,GDScript and C#")
/* Editors */
// GridMap
_initial_set("editors/grid_map/pick_distance", 5000.0);
// 3D
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5), "")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5), "")
// Use a similar color to the 2D editor selection.
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/primary_grid_steps", 8, "1,100,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_size", 200, "1,2000,1")
// Higher values produce graphical artifacts when far away unless View Z-Far
// is increased significantly more than it really should need to be.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_max", 2, "-1,3,1")
// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_min", 0, "-2,2,1")
// -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_bias", -0.2, "-1.0,0.5,0.1")
_initial_set("editors/3d/grid_xz_plane", true);
_initial_set("editors/3d/grid_xy_plane", false);
_initial_set("editors/3d/grid_yz_plane", false);
// Use a lower default FOV for the 3D camera compared to the
// Camera3D node as the 3D viewport doesn't span the whole screen.
// This means it's technically viewed from a further distance, which warrants a narrower FOV.
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1,degrees")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater,suffix:m")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater,suffix:m")
// 3D: Navigation
_initial_set("editors/3d/navigation/invert_x_axis", false);
_initial_set("editors/3d/navigation/invert_y_axis", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/navigation_scheme", 0, "Godot,Maya,Modo")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_style", 0, "Vertical,Horizontal")
_initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/orbit_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/pan_modifier", 1, "None,Shift,Alt,Meta,Ctrl")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_modifier", 4, "None,Shift,Alt,Meta,Ctrl")
_initial_set("editors/3d/navigation/warped_mouse_panning", true);
// 3D: Navigation feel
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.25, "0.01,2,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.0, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.05, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.05, "0,1,0.001")
// 3D: Freelook
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_navigation_scheme", 0, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_sensitivity", 0.25, "0.01,2,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_inertia", 0.0, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_base_speed", 5.0, "0,10,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
// 2D
_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_width", 5.0, "0.01,20,0.01,or_greater")
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_outline_size", 2.0, "0.01,8,0.01,or_greater")
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/use_integer_zoom_by_default", false);
// Panning
// Enum should be in sync with ControlScheme in ViewPanner.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/2d_editor_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/sub_editors_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/animation_editors_panning_scheme", 1, "Scroll Zooms,Scroll Pans");
_initial_set("editors/panning/simple_panning", false);
_initial_set("editors/panning/warped_mouse_panning", true);
_initial_set("editors/panning/2d_editor_pan_speed", 20);
// Tiles editor
_initial_set("editors/tiles_editor/display_grid", true);
_initial_set("editors/tiles_editor/highlight_selected_layer", true);
_initial_set("editors/tiles_editor/grid_color", Color(1.0, 0.5, 0.2, 0.5));
// Polygon editor
_initial_set("editors/polygon_editor/point_grab_radius", has_touchscreen_ui ? 32 : 8);
_initial_set("editors/polygon_editor/show_previous_outline", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/polygon_editor/auto_bake_delay", 1.5, "-1.0,10.0,0.01");
// Animation
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/default_create_bezier_tracks", false);
_initial_set("editors/animation/default_create_reset_tracks", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
// Shader editor
_initial_set("editors/shader_editor/behavior/files/restore_shaders_on_load", true);
// Visual editors
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "editors/visual_editors/color_theme", "Default", "Default,Legacy,Custom")
_load_default_visual_shader_editor_theme();
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/visual_editors/grid_pattern", 1, "Lines,Dots")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
/* Run */
// Window placement
#ifndef ANDROID_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen")
// Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
String screen_hints = "Same as Editor:-5,Previous Screen:-4,Next Screen:-3,Primary Screen:-2"; // Note: Main Window Screen:-1 is not used for the main window.
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
}
_initial_set("run/window_placement/rect_custom_position", Vector2());
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
#endif
// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2";
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
// Auto save
_initial_set("run/auto_save/save_before_running", true);
// Bottom panel
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_play", EditorNode::ACTION_ON_PLAY_OPEN_OUTPUT, "Do Nothing,Open Output,Open Debugger")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_stop", EditorNode::ACTION_ON_STOP_DO_NOTHING, "Do Nothing,Close Bottom Panel")
// Output
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")
_initial_set("run/output/always_clear_output_on_play", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/max_lines", 10000, "100,100000,1")
// Platform
_initial_set("run/platforms/linuxbsd/prefer_wayland", false);
set_restart_if_changed("run/platforms/linuxbsd/prefer_wayland", true);
/* Network */
// General
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "network/connection/network_mode", 0, "Offline,Online");
// HTTP Proxy
_initial_set("network/http_proxy/host", "");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/http_proxy/port", 8080, "1,65535,1")
// SSL
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/tls/editor_tls_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// Debug
_initial_set("network/debug/remote_host", "127.0.0.1"); // Hints provided in setup_network
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1")
/* Debugger/profiler */
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_scene_tree_refresh_interval", 1.0, "0.1,10,0.01,or_greater")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_inspect_refresh_interval", 0.2, "0.02,10,0.01,or_greater")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/profile_native_calls", false, "")
/* Extra config */
// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
#if defined(WEB_ENABLED)
// Web platform only supports `gl_compatibility`.
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
#elif defined(ANDROID_ENABLED)
// Use more suitable rendering method by default.
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
#else
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
#endif
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
Vector<String> list = p_extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
String proj_name = list[i].replace("/", "::");
set("projects/" + proj_name, list[i]);
}
}
if (p_extra_config->has_section("presets")) {
List<String> keys;
p_extra_config->get_section_keys("presets", &keys);
for (const String &key : keys) {
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
}
}
}
}
void EditorSettings::_load_godot2_text_editor_theme() {
// Godot 2 is only a dark theme; it doesn't have a light theme counterpart.
_initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
_initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
_initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
_initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83));
_initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0));
_initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
_initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4));
_initial_set("text_editor/theme/highlighting/doc_comment_color", Color(0.5, 0.6, 0.7));
_initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75));
_initial_set("text_editor/theme/highlighting/background_color", Color(0.13, 0.12, 0.15));
_initial_set("text_editor/theme/highlighting/completion_background_color", Color(0.17, 0.16, 0.2));
_initial_set("text_editor/theme/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27));
_initial_set("text_editor/theme/highlighting/completion_existing_color", Color(0.87, 0.87, 0.87, 0.13));
_initial_set("text_editor/theme/highlighting/completion_scroll_color", Color(1, 1, 1, 0.29));
_initial_set("text_editor/theme/highlighting/completion_scroll_hovered_color", Color(1, 1, 1, 0.4));
_initial_set("text_editor/theme/highlighting/completion_font_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/theme/highlighting/text_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/theme/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4));
_initial_set("text_editor/theme/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6));
_initial_set("text_editor/theme/highlighting/caret_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/theme/highlighting/caret_background_color", Color(0, 0, 0));
_initial_set("text_editor/theme/highlighting/text_selected_color", Color(0, 0, 0, 0));
_initial_set("text_editor/theme/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35));
_initial_set("text_editor/theme/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
_initial_set("text_editor/theme/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
_initial_set("text_editor/theme/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1));
_initial_set("text_editor/theme/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
_initial_set("text_editor/theme/highlighting/number_color", Color(0.92, 0.58, 0.2));
_initial_set("text_editor/theme/highlighting/function_color", Color(0.4, 0.64, 0.81));
_initial_set("text_editor/theme/highlighting/member_variable_color", Color(0.9, 0.31, 0.35));
_initial_set("text_editor/theme/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
_initial_set("text_editor/theme/highlighting/bookmark_color", Color(0.08, 0.49, 0.98));
_initial_set("text_editor/theme/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3));
_initial_set("text_editor/theme/highlighting/executing_line_color", Color(0.98, 0.89, 0.27));
_initial_set("text_editor/theme/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
_initial_set("text_editor/theme/highlighting/folded_code_region_color", Color(0.68, 0.46, 0.77, 0.2));
_initial_set("text_editor/theme/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
_initial_set("text_editor/theme/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38));
}
void EditorSettings::_load_default_visual_shader_editor_theme() {
// Connection type colors
_initial_set("editors/visual_editors/connection_colors/scalar_color", Color(0.55, 0.55, 0.55));
_initial_set("editors/visual_editors/connection_colors/vector2_color", Color(0.44, 0.43, 0.64));
_initial_set("editors/visual_editors/connection_colors/vector3_color", Color(0.337, 0.314, 0.71));
_initial_set("editors/visual_editors/connection_colors/vector4_color", Color(0.7, 0.65, 0.147));
_initial_set("editors/visual_editors/connection_colors/boolean_color", Color(0.243, 0.612, 0.349));
_initial_set("editors/visual_editors/connection_colors/transform_color", Color(0.71, 0.357, 0.64));
_initial_set("editors/visual_editors/connection_colors/sampler_color", Color(0.659, 0.4, 0.137));
// Node category colors (used for the node headers)
_initial_set("editors/visual_editors/category_colors/output_color", Color(0.26, 0.10, 0.15));
_initial_set("editors/visual_editors/category_colors/color_color", Color(0.5, 0.5, 0.1));
_initial_set("editors/visual_editors/category_colors/conditional_color", Color(0.208, 0.522, 0.298));
_initial_set("editors/visual_editors/category_colors/input_color", Color(0.502, 0.2, 0.204));
_initial_set("editors/visual_editors/category_colors/scalar_color", Color(0.1, 0.5, 0.6));
_initial_set("editors/visual_editors/category_colors/textures_color", Color(0.5, 0.3, 0.1));
_initial_set("editors/visual_editors/category_colors/transform_color", Color(0.5, 0.3, 0.5));
_initial_set("editors/visual_editors/category_colors/utility_color", Color(0.2, 0.2, 0.2));
_initial_set("editors/visual_editors/category_colors/vector_color", Color(0.2, 0.2, 0.5));
_initial_set("editors/visual_editors/category_colors/special_color", Color(0.098, 0.361, 0.294));
_initial_set("editors/visual_editors/category_colors/particle_color", Color(0.12, 0.358, 0.8));
}
bool EditorSettings::_save_text_editor_theme(const String &p_file) {
String theme_section = "color_theme";
Ref<ConfigFile> cf = memnew(ConfigFile); // hex is better?
List<String> keys;
for (const KeyValue<String, VariantContainer> &E : props) {
keys.push_back(E.key);
}
keys.sort();
for (const String &key : keys) {
if (key.begins_with("text_editor/theme/highlighting/") && key.contains("color")) {
cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html());
}
}
Error err = cf->save(p_file);
return err == OK;
}
bool EditorSettings::_is_default_text_editor_theme(const String &p_theme_name) {
return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
const String EditorSettings::_get_project_metadata_path() const {
return EditorPaths::get_singleton()->get_project_settings_dir().path_join("project_metadata.cfg");
}
// PUBLIC METHODS
EditorSettings *EditorSettings::get_singleton() {
return singleton.ptr();
}
String EditorSettings::get_existing_settings_path() {
const String config_dir = EditorPaths::get_singleton()->get_config_dir();
int minor = VERSION_MINOR;
String filename;
do {
if (VERSION_MAJOR == 4 && minor < 3) {
// Minor version is used since 4.3, so special case to load older settings.
filename = vformat("editor_settings-%d.tres", VERSION_MAJOR);
minor = -1;
} else {
filename = vformat("editor_settings-%d.%d.tres", VERSION_MAJOR, minor);
minor--;
}
} while (minor >= 0 && !FileAccess::exists(config_dir.path_join(filename)));
return config_dir.path_join(filename);
}
String EditorSettings::get_newest_settings_path() {
const String config_file_name = vformat("editor_settings-%d.%d.tres", VERSION_MAJOR, VERSION_MINOR);
return EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
}
void EditorSettings::create() {
// IMPORTANT: create() *must* create a valid EditorSettings singleton,
// as the rest of the engine code will assume it. As such, it should never
// return (incl. via ERR_FAIL) without initializing the singleton member.
if (singleton.ptr()) {
ERR_PRINT("Can't recreate EditorSettings as it already exists.");
return;
}
String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
if (!EditorPaths::get_singleton()) {
ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
goto fail;
}
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
if (EditorPaths::get_singleton()->are_paths_valid()) {
// Validate editor config file.
ERR_FAIL_COND(!DirAccess::dir_exists_absolute(EditorPaths::get_singleton()->get_config_dir()));
config_file_path = get_existing_settings_path();
if (!FileAccess::exists(config_file_path)) {
config_file_path = get_newest_settings_path();
goto fail;
}
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
singleton->set_path(get_newest_settings_path()); // Settings can be loaded from older version file, so make sure it's newest.
if (singleton.is_null()) {
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
singleton->save_changed_setting = true;
print_verbose("EditorSettings: Load OK!");
singleton->setup_language();
singleton->setup_network();
singleton->load_favorites_and_recent_dirs();
singleton->list_text_editor_themes();
return;
}
fail:
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
if (extra_config->has_section("init_projects")) {
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.path_join(list[i]);
}
extra_config->set_value("init_projects", "list", list);
}
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->set_path(config_file_path, true);
singleton->save_changed_setting = true;
singleton->_load_defaults(extra_config);
singleton->setup_language();
singleton->setup_network();
singleton->list_text_editor_themes();
}
void EditorSettings::setup_language() {
TranslationServer::get_singleton()->set_editor_pseudolocalization(get("interface/editor/debug/enable_pseudolocalization"));
String lang = get("interface/editor/editor_language");
if (lang == "en") {
return; // Default, nothing to do.
}
// Load editor translation for configured/detected locale.
load_editor_translations(lang);
load_property_translations(lang);
// Load class reference translation.
load_doc_translations(lang);
// Load extractable translation for projects.
load_extractable_translations(lang);
}
void EditorSettings::setup_network() {
List<IPAddress> local_ip;
IP::get_singleton()->get_local_addresses(&local_ip);
String hint;
String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
String selected = "127.0.0.1";
// Check that current remote_host is a valid interface address and populate hints.
for (const IPAddress &ip : local_ip) {
// link-local IPv6 addresses don't work, skipping them
if (String(ip).begins_with("fe80:0:0:0:")) { // fe80::/64
continue;
}
// Same goes for IPv4 link-local (APIPA) addresses.
if (String(ip).begins_with("169.254.")) { // 169.254.0.0/16
continue;
}
// Select current IP (found)
if (ip == current) {
selected = ip;
}
if (!hint.is_empty()) {
hint += ",";
}
hint += ip;
}
// Add hints with valid IP addresses to remote_host property.
add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
// Fix potentially invalid remote_host due to network change.
set("network/debug/remote_host", selected);
}
void EditorSettings::save() {
//_THREAD_SAFE_METHOD_
if (!singleton.ptr()) {
return;
}
Error err = ResourceSaver::save(singleton);
if (err != OK) {
ERR_PRINT("Error saving editor settings to " + singleton->get_path());
} else {
singleton->changed_settings.clear();
print_verbose("EditorSettings: Save OK!");
}
}
PackedStringArray EditorSettings::get_changed_settings() const {
PackedStringArray arr;
for (const String &setting : changed_settings) {
arr.push_back(setting);
}
return arr;
}
bool EditorSettings::check_changed_settings_in_group(const String &p_setting_prefix) const {
for (const String &setting : changed_settings) {
if (setting.begins_with(p_setting_prefix)) {
return true;
}
}
return false;
}
void EditorSettings::mark_setting_changed(const String &p_setting) {
changed_settings.insert(p_setting);
}
void EditorSettings::destroy() {
if (!singleton.ptr()) {
return;
}
save();
singleton = Ref<EditorSettings>();
}
void EditorSettings::set_optimize_save(bool p_optimize) {
optimize_save = p_optimize;
}
// Properties
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {
_THREAD_SAFE_METHOD_
set(p_setting, p_value);
}
Variant EditorSettings::get_setting(const String &p_setting) const {
_THREAD_SAFE_METHOD_
return get(p_setting);
}
bool EditorSettings::has_setting(const String &p_setting) const {
_THREAD_SAFE_METHOD_
return props.has(p_setting);
}
void EditorSettings::erase(const String &p_setting) {
_THREAD_SAFE_METHOD_
props.erase(p_setting);
}
void EditorSettings::raise_order(const String &p_setting) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!props.has(p_setting));
props[p_setting].order = ++last_order;
}
void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return;
}
props[p_setting].restart_if_changed = p_restart;
}
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return;
}
props[p_setting].initial = p_value;
props[p_setting].has_default_value = true;
if (p_update_current) {
set(p_setting, p_value);
}
}
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {
ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet.");
Variant ret = p_default;
if (EditorSettings::get_singleton()->has_setting(p_setting)) {
ret = EDITOR_GET(p_setting);
} else {
EditorSettings::get_singleton()->set_manually(p_setting, p_default);
}
EditorSettings::get_singleton()->set_restart_if_changed(p_setting, p_restart_if_changed);
if (!EditorSettings::get_singleton()->has_default_value(p_setting)) {
EditorSettings::get_singleton()->set_initial_value(p_setting, p_default);
}
return ret;
}
Variant _EDITOR_GET(const String &p_setting) {
ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant());
return EditorSettings::get_singleton()->get(p_setting);
}
bool EditorSettings::_property_can_revert(const StringName &p_name) const {
if (!props.has(p_name)) {
return false;
}
if (!props[p_name].has_default_value) {
return false;
}
return props[p_name].initial != props[p_name].variant;
}
bool EditorSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (!props.has(p_name) || !props[p_name].has_default_value) {
return false;
}
r_property = props[p_name].initial;
return true;
}
void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
_THREAD_SAFE_METHOD_
hints[p_hint.name] = p_hint;
}
// Metadata
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, const Variant &p_data) {
const String path = _get_project_metadata_path();
if (project_metadata.is_null()) {
project_metadata.instantiate();
Error err = project_metadata->load(path);
if (err != OK && err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Cannot load project metadata from file '" + path + "'.");
}
}
project_metadata->set_value(p_section, p_key, p_data);
Error err = project_metadata->save(path);
ERR_FAIL_COND_MSG(err != OK, "Cannot save project metadata to file '" + path + "'.");
}
Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, const Variant &p_default) const {
if (project_metadata.is_null()) {
project_metadata.instantiate();
const String path = _get_project_metadata_path();
Error err = project_metadata->load(path);
ERR_FAIL_COND_V_MSG(err != OK && err != ERR_FILE_NOT_FOUND, p_default, "Cannot load project metadata from file '" + path + "'.");
}
return project_metadata->get_value(p_section, p_key, p_default);
}
void EditorSettings::set_favorites(const Vector<String> &p_favorites) {
favorites = p_favorites;
String favorites_file;
if (Engine::get_singleton()->is_project_manager_hint()) {
favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
} else {
favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
}
Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::WRITE);
if (f.is_valid()) {
for (int i = 0; i < favorites.size(); i++) {
f->store_line(favorites[i]);
}
}
}
Vector<String> EditorSettings::get_favorites() const {
return favorites;
}
void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
recent_dirs = p_recent_dirs;
String recent_dirs_file;
if (Engine::get_singleton()->is_project_manager_hint()) {
recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
} else {
recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
}
Ref<FileAccess> f = FileAccess::open(recent_dirs_file, FileAccess::WRITE);
if (f.is_valid()) {
for (int i = 0; i < recent_dirs.size(); i++) {
f->store_line(recent_dirs[i]);
}
}
}
Vector<String> EditorSettings::get_recent_dirs() const {
return recent_dirs;
}
void EditorSettings::load_favorites_and_recent_dirs() {
String favorites_file;
String recent_dirs_file;
if (Engine::get_singleton()->is_project_manager_hint()) {
favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
} else {
favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
}
Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::READ);
if (f.is_valid()) {
String line = f->get_line().strip_edges();
while (!line.is_empty()) {
favorites.push_back(line);
line = f->get_line().strip_edges();
}
}
f = FileAccess::open(recent_dirs_file, FileAccess::READ);
if (f.is_valid()) {
String line = f->get_line().strip_edges();
while (!line.is_empty()) {
recent_dirs.push_back(line);
line = f->get_line().strip_edges();
}
}
}
void EditorSettings::list_text_editor_themes() {
String themes = "Default,Godot 2,Custom";
Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
if (d.is_valid()) {
List<String> custom_themes;
d->list_dir_begin();
String file = d->get_next();
while (!file.is_empty()) {
if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) {
custom_themes.push_back(file.get_basename());
}
file = d->get_next();
}
d->list_dir_end();
custom_themes.sort();
for (const String &E : custom_themes) {
themes += "," + E;
}
}
add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
}
void EditorSettings::load_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
if (p_file == "Godot 2") {
_load_godot2_text_editor_theme();
}
return; // sorry for "Settings changed" console spam
}
String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file + ".tet");
Ref<ConfigFile> cf = memnew(ConfigFile);
Error err = cf->load(theme_path);
if (err != OK) {
return;
}
List<String> keys;
cf->get_section_keys("color_theme", &keys);
for (const String &key : keys) {
String val = cf->get_value("color_theme", key);
// don't load if it's not already there!
if (has_setting("text_editor/theme/highlighting/" + key)) {
// make sure it is actually a color
if (val.is_valid_html_color() && key.contains("color")) {
props["text_editor/theme/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam
}
}
}
emit_signal(SNAME("settings_changed"));
// if it doesn't load just use what is currently loaded
}
bool EditorSettings::import_text_editor_theme(const String &p_file) {
if (!p_file.ends_with(".tet")) {
return false;
} else {
if (p_file.get_file().to_lower() == "default.tet") {
return false;
}
Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
if (d.is_valid()) {
d->copy(p_file, EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file.get_file()));
return true;
}
}
return false;
}
bool EditorSettings::save_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
return false;
}
String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file + ".tet");
return _save_text_editor_theme(theme_path);
}
bool EditorSettings::save_text_editor_theme_as(String p_file) {
if (!p_file.ends_with(".tet")) {
p_file += ".tet";
}
if (_is_default_text_editor_theme(p_file.get_file().to_lower().trim_suffix(".tet"))) {
return false;
}
if (_save_text_editor_theme(p_file)) {
// switch to theme is saved in the theme directory
list_text_editor_themes();
String theme_name = p_file.substr(0, p_file.length() - 4).get_file();
if (p_file.get_base_dir() == EditorPaths::get_singleton()->get_text_editor_themes_dir()) {
_initial_set("text_editor/theme/color_theme", theme_name);
load_text_editor_theme();
}
return true;
}
return false;
}
bool EditorSettings::is_default_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
return _is_default_text_editor_theme(p_file.get_file().to_lower());
}
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
Vector<String> templates;
String template_dir = EditorPaths::get_singleton()->get_script_templates_dir();
if (!p_custom_path.is_empty()) {
template_dir = p_custom_path;
}
Ref<DirAccess> d = DirAccess::open(template_dir);
if (d.is_valid()) {
d->list_dir_begin();
String file = d->get_next();
while (!file.is_empty()) {
if (file.get_extension() == p_extension) {
templates.push_back(file.get_basename());
}
file = d->get_next();
}
d->list_dir_end();
}
return templates;
}
String EditorSettings::get_editor_layouts_config() const {
return EditorPaths::get_singleton()->get_config_dir().path_join("editor_layouts.cfg");
}
float EditorSettings::get_auto_display_scale() const {
#ifdef LINUXBSD_ENABLED
if (DisplayServer::get_singleton()->get_name() == "Wayland") {
float main_window_scale = DisplayServer::get_singleton()->screen_get_scale(DisplayServer::SCREEN_OF_MAIN_WINDOW);
if (DisplayServer::get_singleton()->get_screen_count() == 1 || Math::fract(main_window_scale) != 0) {
// If we have a single screen or the screen of the window is fractional, all
// bets are off. At this point, let's just return the current's window scale,
// which is special-cased to the scale of `SCREEN_OF_MAIN_WINDOW`.
return main_window_scale;
}
// If the above branch didn't fire, fractional scaling isn't going to work
// properly anyways (we're need the ability to change the UI scale at runtime).
// At this point it's more convenient to "supersample" like we do with other
// platforms, hoping that the user is only using integer-scaled screens.
return DisplayServer::get_singleton()->screen_get_max_scale();
}
#endif
#if defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
return DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
// Invalid screen size, skip.
return 1.0;
}
// Use the smallest dimension to use a correct display scale on portrait displays.
const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
return 2.0;
} else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
return 1.5;
} else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
return 0.75;
}
return 1.0;
#endif
}
// Shortcuts
void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) {
shortcuts[p_name] = p_shortcut;
}
void EditorSettings::add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut) {
shortcuts[p_name] = p_shortcut;
shortcuts[p_name]->set_meta("customized", true);
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
HashMap<String, Ref<Shortcut>>::ConstIterator E = shortcuts.find(p_name);
ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
return E->value->matches_event(p_event);
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
if (SC) {
return SC->value;
}
// If no shortcut with the provided name is found in the list, check the built-in shortcuts.
// Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event.
Ref<Shortcut> sc;
HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
if (builtin_override) {
sc.instantiate();
sc->set_events_list(&builtin_override->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
// If there was no override, check the default builtins to see if it has an InputEvent for the provided name.
if (sc.is_null()) {
HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
sc.instantiate();
sc->set_events_list(&builtin_default->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
}
if (sc.is_valid()) {
// Add the shortcut to the list.
shortcuts[p_name] = sc;
return sc;
}
return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) {
r_shortcuts->push_back(E.key);
}
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path);
return sc;
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode, bool p_physical) {
if (!EditorSettings::get_singleton()) {
return;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path);
PackedInt32Array arr;
arr.push_back((int32_t)p_keycode);
ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr, p_physical);
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical) {
if (!EditorSettings::get_singleton()) {
return;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path);
// Only add the override if the OS supports the provided feature.
if (!OS::get_singleton()->has_feature(p_feature)) {
if (!(p_feature == "macos" && (OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")))) {
return;
}
}
Array events;
for (int i = 0; i < p_keycodes.size(); i++) {
Key keycode = (Key)p_keycodes[i];
if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (keycode == Key::KEY_DELETE) {
keycode = KeyModifierMask::META | Key::BACKSPACE;
}
}
Ref<InputEventKey> ie;
if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode, p_physical);
events.push_back(ie);
}
}
// Override the existing shortcut only if it wasn't customized by the user.
if (!sc->has_meta("customized")) {
sc->set_events(events);
}
sc->set_meta("original", events.duplicate(true));
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
PackedInt32Array arr;
arr.push_back((int32_t)p_keycode);
return ED_SHORTCUT_ARRAY(p_path, p_name, arr, p_physical);
}
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical) {
Array events;
for (int i = 0; i < p_keycodes.size(); i++) {
Key keycode = (Key)p_keycodes[i];
if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (keycode == Key::KEY_DELETE) {
keycode = KeyModifierMask::META | Key::BACKSPACE;
}
}
Ref<InputEventKey> ie;
if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode, p_physical);
events.push_back(ie);
}
}
if (!EditorSettings::get_singleton()) {
Ref<Shortcut> sc;
sc.instantiate();
sc->set_name(p_name);
sc->set_events(events);
sc->set_meta("original", events.duplicate(true));
return sc;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
if (sc.is_valid()) {
sc->set_name(p_name); //keep name (the ones that come from disk have no name)
sc->set_meta("original", events.duplicate(true)); //to compare against changes
return sc;
}
sc.instantiate();
sc->set_name(p_name);
sc->set_events(events);
sc->set_meta("original", events.duplicate(true)); //to compare against changes
EditorSettings::get_singleton()->_add_shortcut_default(p_path, sc);
return sc;
}
void EditorSettings::set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events) {
List<Ref<InputEvent>> event_list;
// Override the whole list, since events may have their order changed or be added, removed or edited.
InputMap::get_singleton()->action_erase_events(p_name);
for (int i = 0; i < p_events.size(); i++) {
event_list.push_back(p_events[i]);
InputMap::get_singleton()->action_add_event(p_name, p_events[i]);
}
// Check if the provided event array is same as built-in. If it is, it does not need to be added to the overrides.
// Note that event order must also be the same.
bool same_as_builtin = true;
HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
const List<Ref<InputEvent>> &builtin_events = builtin_default->value;
// In the editor we only care about key events.
List<Ref<InputEventKey>> builtin_key_events;
for (Ref<InputEventKey> iek : builtin_events) {
if (iek.is_valid()) {
builtin_key_events.push_back(iek);
}
}
if (p_events.size() == builtin_key_events.size()) {
int event_idx = 0;
// Check equality of each event.
for (const Ref<InputEventKey> &E : builtin_key_events) {
if (!E->is_match(p_events[event_idx])) {
same_as_builtin = false;
break;
}
event_idx++;
}
} else {
same_as_builtin = false;
}
}
if (same_as_builtin && builtin_action_overrides.has(p_name)) {
builtin_action_overrides.erase(p_name);
} else {
builtin_action_overrides[p_name] = event_list;
}
// Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list.
if (shortcuts.has(p_name)) {
shortcuts[p_name]->set_events_list(&event_list);
}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {
HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
if (AO) {
Array event_array;
List<Ref<InputEvent>> events_list = AO->value;
for (const Ref<InputEvent> &E : events_list) {
event_array.push_back(E);
}
return event_array;
}
return Array();
}
void EditorSettings::notify_changes() {
_THREAD_SAFE_METHOD_
SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
if (!sml) {
return;
}
Node *root = sml->get_root()->get_child(0);
if (!root) {
return;
}
root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
#ifdef TOOLS_ENABLED
void EditorSettings::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
const String pf = p_function;
if (p_idx == 0) {
if (pf == "has_setting" || pf == "set_setting" || pf == "get_setting" || pf == "erase" ||
pf == "set_initial_value" || pf == "set_as_basic" || pf == "mark_setting_changed") {
for (const KeyValue<String, VariantContainer> &E : props) {
if (E.value.hide_from_editor) {
continue;
}
r_options->push_back(E.key.quote());
}
} else if (pf == "get_project_metadata" && project_metadata.is_valid()) {
List<String> sections;
project_metadata->get_sections(&sections);
for (const String &section : sections) {
r_options->push_back(section.quote());
}
} else if (pf == "set_builtin_action_override") {
for (const StringName &action : InputMap::get_singleton()->get_actions()) {
r_options->push_back(String(action).quote());
}
}
}
Object::get_argument_options(p_function, p_idx, r_options);
}
#endif
void EditorSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &EditorSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &EditorSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name"), &EditorSettings::get_setting);
ClassDB::bind_method(D_METHOD("erase", "property"), &EditorSettings::erase);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value", "update_current"), &EditorSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("set_project_metadata", "section", "key", "data"), &EditorSettings::set_project_metadata);
ClassDB::bind_method(D_METHOD("get_project_metadata", "section", "key", "default"), &EditorSettings::get_project_metadata, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("set_favorites", "dirs"), &EditorSettings::set_favorites);
ClassDB::bind_method(D_METHOD("get_favorites"), &EditorSettings::get_favorites);
ClassDB::bind_method(D_METHOD("set_recent_dirs", "dirs"), &EditorSettings::set_recent_dirs);
ClassDB::bind_method(D_METHOD("get_recent_dirs"), &EditorSettings::get_recent_dirs);
ClassDB::bind_method(D_METHOD("set_builtin_action_override", "name", "actions_list"), &EditorSettings::set_builtin_action_override);
ClassDB::bind_method(D_METHOD("check_changed_settings_in_group", "setting_prefix"), &EditorSettings::check_changed_settings_in_group);
ClassDB::bind_method(D_METHOD("get_changed_settings"), &EditorSettings::get_changed_settings);
ClassDB::bind_method(D_METHOD("mark_setting_changed", "setting"), &EditorSettings::mark_setting_changed);
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
EditorSettings::EditorSettings() {
last_order = 0;
_load_defaults();
}
EditorSettings::~EditorSettings() {
}