godot/editor/debugger/editor_debugger_inspector.cpp
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00

288 lines
9.6 KiB
C++

/**************************************************************************/
/* editor_debugger_inspector.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_debugger_inspector.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/io/marshalls.h"
#include "editor/editor_node.h"
#include "scene/debugger/scene_debugger.h"
bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
return false;
}
prop_values[p_name] = p_value;
emit_signal(SNAME("value_edited"), remote_object_id, p_name, p_value);
return true;
}
bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
if (!prop_values.has(p_name)) {
return false;
}
r_ret = prop_values[p_name];
return true;
}
void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->clear(); // Sorry, no want category.
for (const PropertyInfo &prop : prop_list) {
if (prop.name == "script") {
// Skip the script property, it's always added by the non-virtual method.
continue;
}
p_list->push_back(prop);
}
}
String EditorDebuggerRemoteObject::get_title() {
if (remote_object_id.is_valid()) {
return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id);
} else {
return "<null>";
}
}
Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
Variant var;
_get(p_name, var);
return var;
}
void EditorDebuggerRemoteObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
}
EditorDebuggerInspector::EditorDebuggerInspector() {
variables = memnew(EditorDebuggerRemoteObject);
}
EditorDebuggerInspector::~EditorDebuggerInspector() {
clear_cache();
memdelete(variables);
}
void EditorDebuggerInspector::_bind_methods() {
ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
}
void EditorDebuggerInspector::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
} break;
case NOTIFICATION_ENTER_TREE: {
edit(variables);
} break;
}
}
void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
emit_signal(SNAME("object_edited"), p_id, p_prop, p_value);
}
void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
emit_signal(SNAME("object_selected"), p_object);
}
ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
EditorDebuggerRemoteObject *debug_obj = nullptr;
SceneDebuggerObject obj;
obj.deserialize(p_arr);
ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
if (remote_objects.has(obj.id)) {
debug_obj = remote_objects[obj.id];
} else {
debug_obj = memnew(EditorDebuggerRemoteObject);
debug_obj->remote_object_id = obj.id;
debug_obj->type_name = obj.class_name;
remote_objects[obj.id] = debug_obj;
debug_obj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
}
int old_prop_size = debug_obj->prop_list.size();
debug_obj->prop_list.clear();
int new_props_added = 0;
HashSet<String> changed;
for (SceneDebuggerObject::SceneDebuggerProperty &property : obj.properties) {
PropertyInfo &pinfo = property.first;
Variant &var = property.second;
if (pinfo.type == Variant::OBJECT) {
if (var.get_type() == Variant::STRING) {
String path = var;
if (path.contains("::")) {
// built-in resource
String base_path = path.get_slice("::", 0);
Ref<Resource> dependency = ResourceLoader::load(base_path);
if (dependency.is_valid()) {
remote_dependencies.insert(dependency);
}
}
var = ResourceLoader::load(path);
if (pinfo.hint_string == "Script") {
if (debug_obj->get_script() != var) {
debug_obj->set_script(Ref<RefCounted>());
Ref<Script> scr(var);
if (!scr.is_null()) {
ScriptInstance *scr_instance = scr->placeholder_instance_create(debug_obj);
if (scr_instance) {
debug_obj->set_script_and_instance(var, scr_instance);
}
}
}
}
}
}
//always add the property, since props may have been added or removed
debug_obj->prop_list.push_back(pinfo);
if (!debug_obj->prop_values.has(pinfo.name)) {
new_props_added++;
debug_obj->prop_values[pinfo.name] = var;
} else {
if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debug_obj->prop_values[pinfo.name], var))) {
debug_obj->prop_values[pinfo.name] = var;
changed.insert(pinfo.name);
}
}
}
if (old_prop_size == debug_obj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
for (const String &E : changed) {
emit_signal(SNAME("object_property_updated"), debug_obj->remote_object_id, E);
}
} else {
//full update, because props were added or removed
debug_obj->update();
}
return obj.id;
}
void EditorDebuggerInspector::clear_cache() {
for (const KeyValue<ObjectID, EditorDebuggerRemoteObject *> &E : remote_objects) {
EditorNode *editor = EditorNode::get_singleton();
if (editor->get_editor_selection_history()->get_current() == E.value->get_instance_id()) {
editor->push_item(nullptr);
}
memdelete(E.value);
}
remote_objects.clear();
remote_dependencies.clear();
}
Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
if (remote_objects.has(p_id)) {
return remote_objects[p_id];
}
return nullptr;
}
void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
DebuggerMarshalls::ScriptStackVariable var;
var.deserialize(p_array);
String n = var.name;
Variant v = var.value;
PropertyHint h = PROPERTY_HINT_NONE;
String hs;
if (var.var_type == Variant::OBJECT && v) {
v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
h = PROPERTY_HINT_OBJECT_ID;
hs = "Object";
}
String type;
switch (var.type) {
case 0:
type = "Locals/";
break;
case 1:
type = "Members/";
break;
case 2:
type = "Globals/";
break;
default:
type = "Unknown/";
}
PropertyInfo pinfo;
pinfo.name = type + n;
pinfo.type = v.get_type();
pinfo.hint = h;
pinfo.hint_string = hs;
variables->prop_list.push_back(pinfo);
variables->prop_values[type + n] = v;
variables->update();
edit(variables);
// To prevent constantly resizing when using filtering.
int size_x = get_size().x;
if (size_x > get_custom_minimum_size().x) {
set_custom_minimum_size(Size2(size_x, 0));
}
}
void EditorDebuggerInspector::clear_stack_variables() {
variables->clear();
variables->update();
set_custom_minimum_size(Size2(0, 0));
}
String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
for (KeyValue<StringName, Variant> &E : variables->prop_values) {
String v = E.key.operator String();
if (v.get_slice("/", 1) == p_var) {
return variables->get_variant(v);
}
}
return String();
}