godot/scene
Rémi Verschelde 56c7305f70 Merge pull request #66288 from bruvzg/te_fix_color
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-25 11:04:14 +02:00
..
2d Merge pull request #64679 from DarkKilauea/nav-region-props 2022-09-22 08:27:35 +02:00
3d Merge pull request #64679 from DarkKilauea/nav-region-props 2022-09-22 08:27:35 +02:00
animation Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger
gui Merge pull request #66288 from bruvzg/te_fix_color 2022-09-25 11:04:14 +02:00
main [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
resources Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00