godot/servers/audio
A Thousand Ships a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
effects Add AudioEffectHardLimiter as a rework of audio limiter effect 2024-03-25 13:37:03 +01:00
audio_driver_dummy.cpp Fix wait for thread not started 2023-04-27 20:28:22 +02:00
audio_driver_dummy.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
audio_effect.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_effect.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
audio_filter_sw.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_filter_sw.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_rb_resampler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_rb_resampler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_stream.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
audio_stream.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00