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godot/drivers/d3d12
Rémi Verschelde 184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-26 11:45:49 +01:00
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d3d12_context.cpp Fix DX12 build on older MSVC versions, fix missing PIX include. 2024-01-15 11:03:16 +02:00
d3d12_context.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
d3d12_godot_nir_bridge.h
d3d12ma.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver_d3d12.cpp Merge pull request #87482 from RandomShaper/d3d12_spacey 2024-01-26 11:45:49 +01:00
rendering_device_driver_d3d12.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
SCsub Add a python script to install Direct3D 12 SDK components. 2024-01-24 20:11:43 +08:00