godot/scene
coumcashier 1533292f09 Fix storing invalid item height values in ItemList
The height of the last N items is incorrectly overwritten with
the max height of first row (N = number of columns). This happen
in the first iteration of the while loop. Moving this code inside
if (all_fit) makes sure the last rows height is only updated at
the end when max height (max_h) is calculated for the last row.
2023-11-10 19:54:31 +01:00
..
2d Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one 2023-11-08 19:08:19 +01:00
3d Merge pull request #84165 from clayjohn/softbody-bug 2023-10-30 10:19:43 +01:00
animation Merge pull request #81525 from KoBeWi/tweening_the_impossible 2023-11-09 20:03:53 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Fix storing invalid item height values in ItemList 2023-11-10 19:54:31 +01:00
main Make mouse-enter/exit notifications match mouse event propagation 2023-11-09 09:11:59 -05:00
resources Create tangent array if mesh created without tangents 2023-11-07 14:24:23 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00