godot/thirdparty/enet
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
enet Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
patches enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
callbacks.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
compress.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
godot.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
host.c enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
LICENSE enet: Update to upstream version 1.3.15 2020-04-21 12:27:11 +02:00
list.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
packet.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
peer.c enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
protocol.c enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00