godot/scene
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
..
2d Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
3d Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
animation Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
audio
debugger Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
gui
main Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
resources Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
register_scene_types.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub