godot/platform/web
Rémi Verschelde 7092230df6
Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-28 10:47:15 +01:00
..
api
doc_classes [Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
export Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
js Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
.eslintrc.engine.js
.eslintrc.html.js Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
.eslintrc.js
.eslintrc.libs.js
.eslintrc.sw.js Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
audio_driver_web.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
audio_driver_web.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
detect.py Fix platform name in the message about unsupported CPU architecture 2024-03-17 09:28:53 +02:00
display_server_web.cpp [DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
display_server_web.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
os_web.cpp Implement OS.execute_with_pipe method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
os_web.h Implement OS.execute_with_pipe method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
package-lock.json
package.json Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
platform_config.h
platform_gl.h
README.md
SCsub Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
serve.py
web_main.cpp Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.