godot/drivers/d3d12/SCsub
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00

164 lines
5.7 KiB
Python

#!/usr/bin/env python
import os
from pathlib import Path
Import("env")
env.Append(CPPDEFINES=["RD_ENABLED"])
env_d3d12_rdd = env.Clone()
thirdparty_obj = []
# DirectX Headers (must take precedence over Windows SDK's).
env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"])
# Direct3D 12 Memory Allocator.
env.Append(CPPPATH=["#thirdparty/d3d12ma"])
env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
# Agility SDK.
if env["agility_sdk_path"] != "":
env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
if env["agility_sdk_multiarch"]:
env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
# PIX.
if env["pix_path"] != "":
env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
# Mesa (SPIR-V to DXIL functionality).
mesa_dir = (env["mesa_libs"] + "/godot-mesa").replace("\\", "/")
mesa_gen_dir = (env["mesa_libs"] + "/godot-mesa/generated").replace("\\", "/")
mesa_absdir = Dir(mesa_dir).abspath
mesa_gen_absdir = Dir(mesa_dir + "/generated").abspath
custom_build_steps = [
[
"src/compiler",
"glsl/ir_expression_operation.py enum > %s/ir_expression_operation.h",
"ir_expression_operation.h",
],
["src/compiler/nir", "nir_builder_opcodes_h.py > %s/nir_builder_opcodes.h", "nir_builder_opcodes.h"],
["src/compiler/nir", "nir_constant_expressions.py > %s/nir_constant_expressions.c", "nir_constant_expressions.c"],
["src/compiler/nir", "nir_intrinsics_h.py --outdir %s", "nir_intrinsics.h"],
["src/compiler/nir", "nir_intrinsics_c.py --outdir %s", "nir_intrinsics.c"],
["src/compiler/nir", "nir_intrinsics_indices_h.py --outdir %s", "nir_intrinsics_indices.h"],
["src/compiler/nir", "nir_opcodes_h.py > %s/nir_opcodes.h", "nir_opcodes.h"],
["src/compiler/nir", "nir_opcodes_c.py > %s/nir_opcodes.c", "nir_opcodes.c"],
["src/compiler/nir", "nir_opt_algebraic.py > %s/nir_opt_algebraic.c", "nir_opt_algebraic.c"],
["src/compiler/spirv", "vtn_generator_ids_h.py spir-v.xml %s/vtn_generator_ids.h", "vtn_generator_ids.h"],
[
"src/microsoft/compiler",
"dxil_nir_algebraic.py -p ../../../src/compiler/nir > %s/dxil_nir_algebraic.c",
"dxil_nir_algebraic.c",
],
["src/util", "format_srgb.py > %s/format_srgb.c", "format_srgb.c"],
["src/util/format", "u_format_table.py u_format.csv --header > %s/u_format_pack.h", "u_format_pack.h"],
["src/util/format", "u_format_table.py u_format.csv > %s/u_format_table.c", "u_format_table.c"],
]
mesa_gen_include_paths = [mesa_gen_dir + "/src"]
# See update_mesa.sh for explanation.
for v in custom_build_steps:
subdir = v[0]
cmd = v[1]
gen_filename = v[2]
in_dir = str(Path(mesa_absdir + "/" + subdir))
out_full_path = mesa_dir + "/generated/" + subdir
out_file_full_path = out_full_path + "/" + gen_filename
if gen_filename.endswith(".h"):
mesa_gen_include_paths += [out_full_path.replace("\\", "/")]
mesa_private_inc_paths = [v[0] for v in os.walk(mesa_absdir)]
mesa_private_inc_paths = [v.replace(mesa_absdir, mesa_dir) for v in mesa_private_inc_paths]
mesa_private_inc_paths = [v.replace("\\", "/") for v in mesa_private_inc_paths]
# Avoid build results depending on if generated files already exist.
mesa_private_inc_paths = [v for v in mesa_private_inc_paths if not v.startswith(mesa_gen_dir)]
mesa_private_inc_paths.sort()
# Include the list of the generated ones now, so out-of-the-box sources can include generated headers.
mesa_private_inc_paths += mesa_gen_include_paths
# We have to blacklist some because we are bindly adding every Mesa directory
# to the include path and in some cases that causes the wrong header to be included.
mesa_blacklist_inc_paths = [
"src/c11",
]
mesa_blacklist_inc_paths = [mesa_dir + "/" + v for v in mesa_blacklist_inc_paths]
mesa_private_inc_paths = [v for v in mesa_private_inc_paths if v not in mesa_blacklist_inc_paths]
# Added by ourselves.
extra_defines = [
"WINDOWS_NO_FUTEX",
]
mesa_ver = Path(mesa_absdir + "/VERSION.info")
if not mesa_ver.is_file():
mesa_ver = Path(mesa_absdir + "/VERSION")
# These defines are inspired by the Meson build scripts in the original repo.
extra_defines += [
"__STDC_CONSTANT_MACROS",
"__STDC_FORMAT_MACROS",
"__STDC_LIMIT_MACROS",
("PACKAGE_VERSION", '\\"' + mesa_ver.read_text().strip() + '\\"'),
("PACKAGE_BUGREPORT", '\\"https://gitlab.freedesktop.org/mesa/mesa/-/issues\\"'),
"PIPE_SUBSYSTEM_WINDOWS_USER",
("_Static_assert", "static_assert"),
]
if env.msvc:
extra_defines += [
"_USE_MATH_DEFINES",
"VC_EXTRALEAN",
"_CRT_SECURE_NO_WARNINGS",
"_CRT_SECURE_NO_DEPRECATE",
"_SCL_SECURE_NO_WARNINGS",
"_SCL_SECURE_NO_DEPRECATE",
"_ALLOW_KEYWORD_MACROS",
("_HAS_EXCEPTIONS", 0),
"NOMINMAX",
"HAVE_STRUCT_TIMESPEC",
]
else:
extra_defines += [
("__REQUIRED_RPCNDR_H_VERSION__", 475),
"HAVE_STRUCT_TIMESPEC",
]
# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
env_d3d12_rdd.Append(CPPDEFINES=extra_defines)
# Add all.
env.drivers_sources += thirdparty_obj
# Godot source files.
driver_obj = []
env_d3d12_rdd.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty code is updated.
env.Depends(driver_obj, thirdparty_obj)