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https://github.com/godotengine/godot
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1206bdb71b
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
28 lines
1.5 KiB
XML
28 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StaticBody2D" inherits="PhysicsBody2D" version="4.0">
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<brief_description>
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Static body for 2D physics.
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</brief_description>
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<description>
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Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
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Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0">
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The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
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</member>
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<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )">
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The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
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</member>
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<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
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The physics material override for the body.
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If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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