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https://github.com/godotengine/godot
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f0f8864c9c
Add `border_width` to `ReferenceRect`
26 lines
1.2 KiB
XML
26 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ReferenceRect" inherits="Control" version="4.0">
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<brief_description>
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Reference frame for GUI.
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</brief_description>
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<description>
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A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color]. If you need to display a rectangle filled with a solid color, consider using [ColorRect] instead.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )">
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Sets the border [Color] of the [ReferenceRect].
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</member>
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<member name="border_width" type="float" setter="set_border_width" getter="get_border_width" default="1.0">
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Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
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</member>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
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If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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