mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
17 lines
1,011 B
XML
17 lines
1,011 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PointMesh" inherits="PrimitiveMesh" version="4.0">
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<brief_description>
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Mesh with a single Point primitive.
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</brief_description>
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<description>
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The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
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PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the variable [member BaseMaterial3D.point_size].
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When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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