mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
26 lines
1.3 KiB
XML
26 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="4.0">
|
|
<brief_description>
|
|
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
|
|
</brief_description>
|
|
<description>
|
|
A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
|
|
This node has three inputs:
|
|
- The base animation to add to
|
|
- A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
|
|
- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
|
|
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|