godot/platform/server
Rémi Verschelde 0f84d8dc49
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
..
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
godot_server.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_server.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
os_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
platform_config.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00