godot/modules/openxr/doc_classes/OpenXRCompositionLayerCylinder.xml
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00

25 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRCompositionLayerCylinder" inherits="OpenXRCompositionLayer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
An OpenXR composition layer that is rendered as an internal slice of a cylinder.
</brief_description>
<description>
An OpenXR composition layer that allows rendering a [SubViewport] on an internal slice of a cylinder.
</description>
<tutorials>
</tutorials>
<members>
<member name="aspect_ratio" type="float" setter="set_aspect_ratio" getter="get_aspect_ratio" default="1.0">
The aspect ratio of the slice. Used to set the height relative to the width.
</member>
<member name="central_angle" type="float" setter="set_central_angle" getter="get_central_angle" default="1.5708">
The central angle of the cylinder. Used to set the width.
</member>
<member name="fallback_segments" type="int" setter="set_fallback_segments" getter="get_fallback_segments" default="10">
The number of segments to use in the fallback mesh.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the cylinder.
</member>
</members>
</class>