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Rémi Verschelde 0ee47fefbe Merge pull request #9627 from Noshyaar/dialog
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 11:51:46 +02:00
core Ignore fuzzy translations 2017-07-12 21:49:22 +07:00
doc EditorPlugin ability to open and reload scns from filepath 2017-07-11 10:22:44 +02:00
drivers Merge pull request #9564 from Noshyaar/pr-threshold 2017-07-08 23:51:53 +02:00
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main OUYA Controller for Version 3.0 input_default.cpp 2017-07-11 19:17:28 -07:00
misc Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
modules [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
platform Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
scene Merge pull request #9627 from Noshyaar/dialog 2017-07-13 11:51:46 +02:00
servers Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
thirdparty Revert "Mark where ETC1 restriction needs to be done to speed up RGBA8 import" 2017-07-08 09:54:15 +02:00
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.gitignore Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
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AUTHORS.md Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
CONTRIBUTING.md
COPYRIGHT.txt Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
icon.png
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ISSUE_TEMPLATE.md
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methods.py Include Git hash in the engine 2017-07-11 15:57:52 +07:00
README.md
SConstruct Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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