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animated_sprite_2d.cpp
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Refactor pixel snapping.
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2020-10-30 08:57:32 -03:00 |
animated_sprite_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
area_2d.cpp
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Remove area or body from map before emitting signals.
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2020-10-02 17:03:09 +01:00 |
area_2d.h
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audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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camera_2d.h
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canvas_group.cpp
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Implement CanvasGroup and CanvasItem clipping
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2020-10-28 18:53:32 -03:00 |
canvas_group.h
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Implement CanvasGroup and CanvasItem clipping
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2020-10-28 18:53:32 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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cpu_particles_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
cpu_particles_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
gpu_particles_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
gpu_particles_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
light_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Fixup ColorRamp to Gradient renames
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2020-10-25 18:32:44 +02:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
multimesh_instance_2d.h
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navigation_2d.cpp
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navigation_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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navigation_region_2d.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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physics_body_2d.cpp
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Refactor MethodBind to use variadic templates
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2020-10-18 12:28:44 +02:00 |
physics_body_2d.h
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Remove old RigidBody layers property and methods.
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2020-10-13 16:59:49 +01:00 |
polygon_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
polygon_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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skeleton_2d.h
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sprite_2d.cpp
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Refactor pixel snapping.
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2020-10-30 08:57:32 -03:00 |
sprite_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
tile_map.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
tile_map.h
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touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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