godot/scene/2d
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
..
animated_sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
animated_sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
area_2d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_group.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
cpu_particles_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
gpu_particles_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
gpu_particles_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
light_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_body_2d.h Remove old RigidBody layers property and methods. 2020-10-13 16:59:49 +01:00
polygon_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
polygon_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h