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Merge pull request #43113 from Xrayez/rng-randbase-protected
Make `randbase` member protected in `RandomNumberGenerator`
2020-10-27 00:57:49 +01:00
.github CI: Refactor Android workflow, use pre-installed SDK and NDK 2020-10-22 17:21:59 +02:00
core Make randbase member protected in RandomNumberGenerator 2020-10-27 01:52:15 +02:00
doc Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
drivers Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0 2020-10-26 15:15:19 +01:00
editor Merge pull request #42677 from groud/fix_error_on_attach_script 2020-10-27 00:23:50 +01:00
main Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
misc Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
modules Fix uninitialized GridMapEditor::node and InputMapEditor::setting variables. 2020-10-26 22:57:11 +02:00
platform Fix android apk contents having mtime 1 month in future 2020-10-23 15:05:48 -04:00
scene Fix uninitialized Viewport::use_debanding member variable 2020-10-26 21:37:33 +01:00
servers Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug 2020-10-25 00:35:12 +02:00
tests Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
thirdparty vulkan: Re-add Windows patch to fix static library use 2020-10-26 23:30:47 +01:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 2020-10-15 12:29:42 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
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CHANGELOG.md Mention compatibility-breaking Camera2D offset change in the changelog 2020-09-15 15:56:36 +02:00
CONTRIBUTING.md Document contributing tests to Godot's C++ codebase 2020-09-30 16:29:23 +02:00
COPYRIGHT.txt vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 2020-10-15 12:29:42 +02:00
DONORS.md Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:10:35 +02:00
glsl_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
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LOGO_LICENSE.md
methods.py Add all headers to VS Project 2020-09-27 18:03:51 +02:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Remove GitHub actions badge. 2020-09-01 23:07:35 +05:30
SConstruct SCons: Refactor and cleanup warnings definition 2020-10-08 10:58:05 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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