godot/drivers/vulkan
Dario 0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
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rendering_device_vulkan.cpp Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. 2023-08-12 09:38:39 -03:00
rendering_device_vulkan.h Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. 2023-08-12 09:38:39 -03:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context.cpp Fix validation layer warnings 2023-07-30 17:07:27 -03:00
vulkan_context.h Enabling additional vulkan extension and adding further checks 2023-01-15 14:49:15 +11:00
vulkan_hooks.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00