godot/main
Hein-Pieter van Braam 4f49d09272 Don't crash when parse_utf8 receives a NULL pointer
This can happen when chaining calls to various string methods when the
string is empty.
2019-02-22 19:28:19 +01:00
..
tests Don't crash when parse_utf8 receives a NULL pointer 2019-02-22 19:28:19 +01:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-01-21 15:48:31 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
godotcontrollerdb.txt
input_default.cpp Fixed out of bounds axis name access 2019-01-04 19:34:14 -05:00
input_default.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
main.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub
splash.png
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00