godot/modules/gltf
Rémi Verschelde 9101067666
Merge pull request #88958 from 398utubzyt/gltf/use-correct-name
Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-29 13:54:35 +01:00
..
doc_classes [Doc] Fix some incorrect uses of "children" 2024-02-29 11:52:55 +01:00
editor Fix compilation errors when DISABLE_DEPRECATED is defined 2024-02-28 05:09:29 -08:00
extensions Split monolithic physics class files 2024-02-27 11:18:16 +01:00
structures Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
config.py
gltf_defines.h
gltf_document.cpp Fix wrong indexing when generating dummy tangents in GLTF import 2024-02-27 11:44:57 -08:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.