godot/modules/astcenc
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
..
config.py Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00
image_compress_astcenc.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
image_compress_astcenc.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
register_types.cpp Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00
register_types.h Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00
SCsub Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00