godot/modules/openxr/action_map/openxr_action_set.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

162 lines
6.5 KiB
C++

/**************************************************************************/
/* openxr_action_set.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_action_set.h"
void OpenXRActionSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRActionSet::set_localized_name);
ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRActionSet::get_localized_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &OpenXRActionSet::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &OpenXRActionSet::get_priority);
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority"), "set_priority", "get_priority");
ClassDB::bind_method(D_METHOD("get_action_count"), &OpenXRActionSet::get_action_count);
ClassDB::bind_method(D_METHOD("set_actions", "actions"), &OpenXRActionSet::set_actions);
ClassDB::bind_method(D_METHOD("get_actions"), &OpenXRActionSet::get_actions);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "actions", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRAction", PROPERTY_USAGE_NO_EDITOR), "set_actions", "get_actions");
ClassDB::bind_method(D_METHOD("add_action", "action"), &OpenXRActionSet::add_action);
ClassDB::bind_method(D_METHOD("remove_action", "action"), &OpenXRActionSet::remove_action);
}
Ref<OpenXRActionSet> OpenXRActionSet::new_action_set(const char *p_name, const char *p_localized_name, const int p_priority) {
// This is a helper function to help build our default action sets
Ref<OpenXRActionSet> action_set;
action_set.instantiate();
action_set->set_name(String(p_name));
action_set->set_localized_name(p_localized_name);
action_set->set_priority(p_priority);
return action_set;
}
void OpenXRActionSet::set_localized_name(const String p_localized_name) {
localized_name = p_localized_name;
emit_changed();
}
String OpenXRActionSet::get_localized_name() const {
return localized_name;
}
void OpenXRActionSet::set_priority(const int p_priority) {
priority = p_priority;
emit_changed();
}
int OpenXRActionSet::get_priority() const {
return priority;
}
int OpenXRActionSet::get_action_count() const {
return actions.size();
}
void OpenXRActionSet::clear_actions() {
// Actions held within our action set should be released and destroyed but just in case they are still used some where else
if (actions.size() == 0) {
return;
}
for (int i = 0; i < actions.size(); i++) {
Ref<OpenXRAction> action = actions[i];
action->action_set = nullptr;
}
actions.clear();
emit_changed();
}
void OpenXRActionSet::set_actions(Array p_actions) {
// Any actions not retained in p_actions should be freed automatically, those held within our Array will have be relinked to our action set.
clear_actions();
for (int i = 0; i < p_actions.size(); i++) {
// add them anew so we verify our action_set pointer
add_action(p_actions[i]);
}
}
Array OpenXRActionSet::get_actions() const {
return actions;
}
Ref<OpenXRAction> OpenXRActionSet::get_action(const String p_name) const {
for (int i = 0; i < actions.size(); i++) {
Ref<OpenXRAction> action = actions[i];
if (action->get_name() == p_name) {
return action;
}
}
return Ref<OpenXRAction>();
}
void OpenXRActionSet::add_action(Ref<OpenXRAction> p_action) {
ERR_FAIL_COND(p_action.is_null());
if (actions.find(p_action) == -1) {
if (p_action->action_set && p_action->action_set != this) {
// action should only relate to our action set
p_action->action_set->remove_action(p_action);
}
p_action->action_set = this;
actions.push_back(p_action);
emit_changed();
}
}
void OpenXRActionSet::remove_action(Ref<OpenXRAction> p_action) {
int idx = actions.find(p_action);
if (idx != -1) {
actions.remove_at(idx);
ERR_FAIL_COND_MSG(p_action->action_set != this, "Removing action that belongs to this action set but had incorrect action set pointer."); // this should never happen!
p_action->action_set = nullptr;
emit_changed();
}
}
Ref<OpenXRAction> OpenXRActionSet::add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRAction> new_action = OpenXRAction::new_action(p_name, p_localized_name, p_action_type, p_toplevel_paths);
add_action(new_action);
return new_action;
}
OpenXRActionSet::~OpenXRActionSet() {
clear_actions();
}